The first details on Prey 2 have come out of the latest issue of Game Reactor. In development for 3 years, the sequel to the 2006 hit stars Killian Samuels, a sheriff and prison guard, whose as “flexible and limber as Faith from Mirror’s Edge.”
Apparently, the game is “heavily inspired” by the EA free-runner, and also drew inspiration from The Chronicles of Riddick and Blade Runner. Its visual style is said to be a mix of BioShock and Mass Effect. It’ll boast big areas where the player can sneak up on enemies from the shadows. The first stage of the game is described as (spoiler incoming!) basically the first level of the original Prey, where you control Killian instead of Tommy.
“If the first Prey was the Luke Skywalker version of the story, Prey 2 is Bobba Fett’s story,” said Human Head to the magazine. It boasts an open-game structure; “Go wherever you want, talk to whoever you want, do the missions you want.
“Every area is comparable to Assassin’s Creed II.”
Prey 2 takes place on the planet Exodus, whose terrain features deserts, big cities, “in the wilds,” and caves.
In combat, the game uses a “Killzone-esque” cover system. The magazine said that it “brings your thoughts back to Vanquish“. The game’s Mirror’s Edge inspiration comes in the form of parkour moments, where Killian will have to escape enemies (and hopefully do some sexy flips in the process). Players will earn money throughout the game, which they can use to upgrade armor, weapons, and abilities; one ability example mentions making enemies hover in the air. Players will also come across different types of ammo; weapons can also be customized and rebuilt.
To all you new-age tech hounds, there will be no 3D, PlayStation Move, or Xbox Kinect compatibility. No multiplayer, either, with the team saying “we’d rather do a really good single-player adventure“. There will be post-release downloadable content, however.
Prey 2 will launch across Xbox 360, PlayStation 3, and PC in 2012. Xbox 360 is the lead platform in development, according to the magazine.
Thanks, NeoGAF.