Kojima pulls off PS3-style rendering on NGP
While Metal Gear Solid director, Hideo Kojima, was on stage at PlayStation Meeting 2011 in Tokyo, Japan, he did not announce any new games. He does, however, tease a forthcoming announcement for the platform, as well as show off its true rendering ability.
“On NGP (codename for PSP successor), we can enjoy the same quality as PS3,” Kojima told the audience.
“When we launched Peace Walker for PSP, this is what I said: In the near future there will be a world of cloud computing… I really believe that you can have a portable
The image at the top of this story isn’t running on PlayStation 3. It’s running on NGP in real-time. Here’s another look:
Kojima teased his “dream” announcement for PSP2, which should hopefully arrive around E3. He said: “This dream is going to come true in the near future. And right now, I’m working on this project of the dream. I’m sorry, I can’t reveal this now. But we’d like to present what we’re doing at E3.”
Additionally, Epic Games‘ Tim Sweeny was at the event, showing off the NGP version of Epic Citadel. The title, for those that don’t know, was originally an iPhone “game” meant to show off the power of Unreal Engine 3 on iOS. Now, the developer is doing the same for NGP.
A blurry image, yes, but smooth, nonetheless.
Images courtesy of Engadget.