EA‘s second game announcement today is out and it’s none other than 38 Studios’ “Project Mercury”, now known as Kingdoms of Amalur: Reckoning. It’s an “epic, open-world role-playing game” set in the R.A. Salvatore-created fantasy world of Amalur. Spawn comic creator, Todd McFarlane, will be working the game’s visceral style while Elder Scrolls III and Elder Srolls IV lead designer, Ken Rolston, is heading the RPG.
“In Reckoning, we started with Bob and Todd’s exceptional Kingdoms of Amalur game setting and imagery,” said Ken Rolston, Lead Designer at Big Huge Games, a subsidiary of 38 Studios. “On that foundation we built the open-world exploration, vast narrative and character customization fans expect from the best RPGs. And we’ve added something new that we’ve always wanted from the genre — a fast-paced, graphically stimulating action combat experience with fluid control and immersive, discoverable gameplay fans haven’t seen before in other fantasy RPGs.”
Kingdoms of Amalur: Reckoning is a single-player role-playing game that sets players on a journey to unlock the mysteries of Amalur: a fantasy world shaded with “strange landscapes, exotic cities, colorful characters and terrifying creatures.”
The game will have its own panel at Comic-Con on Thursday with McFarlane, Rolston, Salvatore, and 38 Studios Founder, Curt Schilling. Those who attend will be able to witness the first trailer of the game. GameTrailers TV’s Geoff Keighley will moderate the discussion.
Kingdoms of Amalur: Reckoning is out for PlayStation 3, Xbox 360, and PC in fall 2011. The official site is up now, but it looks like there won’t be anything on it until Thursday.