White Knight Chronicles II carry-overs detailed; new screenshots

Sony Computer Entertainment Japan and Level 5 have released eighty-one new screenshots of White Knight Chronicles: Awakening of Light and Darkness, their upcoming RPG sequel for PlayStation 3. Along with the new shots, the developer has detailed the pieces of your White Knight Chronicles save that will carry over in the second game.

The list can be seen below, courtesy of Andriasang:

  • Avatar External Appearance
    Carry over name, gender and body form.
  • Level
    Everyone starts from level 35 regardless of avatar.
  • Skills
    Skills have been added and removed, so everything gets reset.
  • Georama
    Your Georama level, Georama parts, scouted people and paid items can be used unchanged.
  • Guild Rank
    Carry over rank only. Guild points become 0. White Knight 2 has a change in how Guild Points are tallied. With each rank, your guild points are reset to 0. In part 1, the guild points were accumulated.
  • Synthesis Rank
    Carry over rank only. The synthesis recipes have been changed, so your recipe creation history is reset.
  • Gilda (currency)
    There’s no upper limit
  • Equipment
    Everything carries over, including the equipment that you got via product code that was included with the game’s EX edition. However, there are some ability adjustments.
  • Items, Materials, Etc.
    Everything carries over, although some items may have ability adjustments. It should be noted that when you move your data over, all items are placed in storage, and if you cross the item count limit for storage, excess items will be destroyed.
  • Diary
    Everything carries over.
  • System Data
    No system data carries over.

Check out the screenshots at the gallery.

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