Vanquish director Shinji Mikami has told the latest issue of Edge Magazine that the upcoming third-person shooter is aiming for the mainstream – unlike his previous PS2 game God Hand where he claims he was “given too much freedom”.
“I’ve released a lot of titles before and I feel that, perhaps specifically with regard to God Hand, I was given too much freedom to make that game just as I liked. It didn’t sell too well,” Mikami told Edge.
“We’re definitely going for something a little more massmarket that will appeal to a wide audience,” he added. “Certainly a bigger one than God Hand had.” We [Platinum and Sega] knew that these were points we had to address from the very beginning, and Vanquish is a result of that.”
Let’s hope Vanquish achieves that appeal. I know it’s already appealing to me and you, but hopefully the core gamer will take interest, as well.
Thanks, CVG.