During his panel at the Game Developers Conference last week, Final Fantasy XIII director Motomu Toriyama threw out a few small details about the other two pieces of the Fabula Nova Crystallis series.
Toriyama explained the link between each game, saying that each game has its own unique story, however, is only directly related by a “Crystal Mythos” motif. This basically means in each game, there’s a theme where the fates of ordinary humans are controlled by gods. In Final Fantasy XIII‘s case, the gods are the fal’Cie.
Toriyama also shared details that Final Fantasy Versus XIII and Final Fantasy Agito XIII will focus on story-driven gameplay, such as Final Fantasy XIII did. By the sounds of it, Versus and Agito will feature that same linearity. Although that wasn’t directly stated.
There’s hope Versus won’t be so linear, though. Nomura said back in February that the game may miss E3 due to development changes in the game’s world map. Why would the game have a world map if it were linear?
Thanks, JoyStiq.