Zipper Interactive lead programmer Nate Klee has said that there’s “no way” that MAG would work on Xbox 360.
Klee says that MAG was only done thanks to the multiple cores on PlayStation 3‘s central Cell processor.
“The SPUs on the PS3 allow us to animate and render and do the ray casts, physics processing and all the things that have to happen for all these different players. So we definitely couldn’t have done it without that. It was a big help,” Klee told CVG last week.
“We couldn’t take our code base and make it run on 360. There’s no way that would work,” Klee concluded.
MAG can be found exclusively on PlayStation 3 in North America today. Europe can see it this Friday.