Rage is id Software‘s first new intellectual property since Quake first arrived in 1996. After Doom 3 and Quake 4 went out the door, the developer decided to start work on something new, something they can be completely creative with. That game is Rage.
In a new interview with NowGamer, id Software creative director Tim Willits speaks of Rage, revealing some new information. First, let Tim remind you what Rage is actually all about.
“Rage at its core is a first-person shooter,” Willits said “but we’ve added so much more to the game – such as vehicle racing, vehicle combat, a rich story and more colourful characters. Rage really will be something special when it is released and I’m sure our die-hard fans will love it as much as people who’ve never played an id Software game before.”
The setting of the game is post-apocalyptic, where players emerge out of an ‘Ark’ they’ve been in for many years due to an asteroid destroying most of the Earth. As a part of the ‘Eden Project’, you must complete your duty of continuing the existance of mankind. However, upon emerging from the Ark, you’ll discover a wasteland full of bandits, mutant and other dangerous creatures.
Rage is an open-world game, but is put together in a way so you’ll know what to do. “From the outset we wanted the Rage world to be extremely diverse and unique,” Willits said, “and we’ve pushed the Rage fiction to the limits to allow for those goals. The gameplay will offer many options and meaningful choices, but we don’t want the player to ever feel lost or confused.”
An interesting new bit of info on Rage is its economy system. According to Willits, “Rage also has an economy where you are allowed to choose how you spend your money earned through combat and racing. You might decide you love the wingstick (a boomerang-cum-shuriken weapon) and stock up on them, or you may feel inclined to purchase parts to build more sentry bots or to keep your armour upgraded and repaired.”
A vehicle system will come into play for Rage, as well, allowing combat between two vehicles. Willits says the vehicle system “that we’ve created is a vehicle feel that works well for fans of racing games and is approachable to fans of first-person shooters. I believe we’ve created vehicle challenges that will work well for everyone.”
What’s Tim Willits’ favorite feature of Rage? “The best thing about Rage and the element that we at id Software are most proud of is the variety of gameplay and environments.”
Let’s see some more screenshots then, Willits.