WET developer Artificial Mind and Movement (A2M) has just announced a new game titled Naughty Bear, featuring a violent stuffed bear who swears to get his revenge on a group of other bears who did not invite him to a party.
Okay, sounds weird. I know. It gets weirder. Through the game’s thirty stages, players must rack up “Naughty Points” by using fierce, scary bear attacks.
“Players tired of the same old shoot-‘em-up, recycled gameplay are going to get what’s coming to them in Naughty Bear,” said Adam Kline, president, 505 Games U.S. “The all-new scare-based points system introduces a whole new element of fun in Naughty Bear as players win the most rewards for being deviant and maniacal.”
I’m expecting bloody stuffed bears. See what Naughty Bear looks like at the gallery.
505 GAMES AND ARTIFICIAL MIND & MOVEMENT UNLEASH MISCHIEF AND MAYHEM WITH NAUGHTY BEAR VIDEO GAME
Naughtiness Abounds on Xbox 360TM and PlayStation®3 in 2010Agoura Hills, CA – Dec. 9, 2009 – 505 Games U.S. and developer Artificial Mind and Movement (A2M) today unveiled Naughty Bear, a cheeky action video game featuring a unique blend of comic mischief and astonishingly bad behaviour. Set to release in 2010 for the Xbox 360™ and PlayStation®3 platforms, players will take on the role of Naughty Bear, a bear driven to seek vengeance after the other bears don’t invite him to the big birthday party. Scorned for the last time, Naughty Bear becomes hell bent on manipulating and terrorizing the blissful bears inhabiting the Island of Perfection.
“Players tired of the same old shoot-‘em-up, recycled gameplay are going to get what’s coming to them in Naughty Bear,” said Adam Kline, president, 505 Games U.S. “The all-new scare-based points system introduces a whole new element of fun in Naughty Bear as players win the most rewards for being deviant and maniacal.”
As Naughty Bear, players will wreak havoc on every stuffing-filled foe that crosses their path. Featuring an array of weapons, objects and scare tactics, gamers strive to earn Naughty Points as they inflict physical and psychological harm on Naughty Bear’s enemies. This all-new scare-based points system means players will win the most rewards for being deviant and maniacal. The variety allows for a completely new experience every time players pick up a controller and the ill-fated bears become more difficult to harass and terrorize as the game progresses. Naughty Bear features more than 30 levels to unlock, with unique characteristics and weaponry encountered at every stage. Gamers can search the game world and collect all the hidden party items locked away by the other bears.
“Naughty Bear is sure to become a favorite guilty indulgence as players take on the classic role of a wolf in sheep’s clothing,” said David Osborne, creative director at Artificial Mind and Movement.
Players will be able to cause chaos and calamity in Naughty Bear for Xbox 360 and PlayStation 3 platforms in 2010.
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