Splinter Cell: Conviction dev diary talks seamless story
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Dean Evans, game designer on Ubisoft‘s upcoming Xbox 360 exclusive Splinter Cell: Conviction, gave gamers a walkthrough at the Tokyo Game Show this year, but apparently it’s releasing now. Ubisoft with their time schedules, huh?
He shows us Sam’s new goggles and tells us how the story is seamlessly integrated into the gameplay, projecting movies and text within the game’s environment. It’s really interesting and the text projection reminds me a bit of Heroes.