A new blog post from PlatinumGames CEO Tatsuya Minami reveals that the PlayStation 3 version of Bayonetta wasn’t developed in-house as was the Xbox 360 version. According to the post, the Xbox 360 version was developed first, then handed off to Sega to port it to the PlayStation 3.
“With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3,” Minami wrote, “giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be.
“As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavored to exploit the specific traits of each console to create an enjoyable experience.
“We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.”
Let’s just hope that the “differences in the final product” don’t lead to either version of the game being less enjoyable then the other.
Fall Harvest [PlatinumGames]