Fat Princess Patched for North Americans, Europe Next Week
Sony Computer Entertainment America has finally released a patch concerning the online multiplayer issues for Fat Princess, released last week on the PlayStation Store, over the PlayStation Network. The patch fixes the game’s faulty connections as well as some other minor adjustments.
The patch can be downloaded now if you’re in the US. As for you guys in Europe, you’re going to have to wait until next week. Read on for full details on the patch.
- The server selection heuristic has been modified so that ping time has been more heavily weighted when selecting potential matches. This will result in players being connected to games in such a way that game population and ping are more evenly weighted.
- Newly hosted servers will be more attractive to potential clients and thus fill up more quickly. The change will also better distribute connection attempts among servers and thus reduce failed attempts.
- Potential servers will be given less time to respond to ping requests. This should speed up that portion of the connection process.
- Selected servers will be given more time to establish a connection, resulting in fewer failed attempts.
- The connection code is less sensitive to packets coming back out of order. This was a cause of failed connections.
- Ice Mage and Dark Priest AoE scoring has been adjusted from 10 points to 2 points per enemy affected.
- Non-worker resource return has been reduced from 20 points to 10 points.
- Feeding the princess has been reduced from 20 points to 15 points.
- Castle door hit points have been reduced slightly from 30 to 25.
- The Princess’ calorie burn has been increased at weight stage 2, 3, and 4. Calorie burn was previously 2 per second at all stages. Stage 2 is now 4 per second, stage 3 is 8 per second, and stage 4 is 12 per second.
Fat Princess: Sony America Patch Live [Titan Studios]