Marvel vs. Capcom 2 Coming to PSN and XBLA this Summer, Demo Next Week - Gematsu
Marvel vs. Capcom 2 Coming to PSN and XBLA this Summer, Demo Next Week
posted on 04.27.09 at 09:10 PM EDT by (@salromano)


Capcom has just announced that Marvel vs. Capcom 2 is coming to the PlayStation Network and Xbox LIVE Arcade this Summer for $15 (1200 Microsoft Points). It wasn’t that big of a surprise, Capcom.

The game will be virtually identical to the Dreamcast version of the game, however, with the addition of an online mode. The online mode will be powered by the same systems that powered Super Street Fighter II Turbo HD Remix‘s online modes. You’ll even be able to play six-player round robin tournaments with you and your friends.

The controls have been reworked to fit the PlayStation 3 and Xbox 360 controllers, as well. There will be no unlocking characters in the game, too. Other than that, everything else is basically the same.

Now the big thing is that a demo will be available exclusively on the PlayStation Store this week. Here is the long detail list of what will be in Marvel vs. Capcom 2.

1. It’s based on the Dreamcast code base – While the PS2 and Xbox versions of MvC2 were great, there are a few niggling issues in them that have caused the competitive community to continue using the Dreamcast version of the game. We wanted to bring you the very best version of the game, so we listened to the community and started with the Dreamcast.

2. There is online – With the game being developed by Backbone, we are using largely the same, critically acclaimed net code that we used in Super Street Fighter 2 Turbo HD Remix and with that will come our player match quarter mode/lobby system that has proven so popular. Naturally leaderboards and some form of stats tracking (details to be provided at a later date) will also be in the mix. So on the net code side, you’re pretty much assured the best fighting game net code ever created for consoles.

3. HD upscaling options – Given that most people play Xbox 360s and PS3s on HD TVs, it’s important to help make the game look better. We’ve refined our real-time sprite filtering to use even more advanced techniques and we’re providing two upscaling options for the sprites… one we’ve termed “Crisp” the other we’ve termed “Smooth”. It’s a matter of personal preference for which one you’ll enjoy more. For purists, if you’d like you can use the “Classic” setting, which leaves the sprites completely unfiltered. Because the filtering is applied in real-time, you can change these settings on the fly, mid-match if you choose. Our producer will be showing you some comparison screenshots in the coming days to better clarify the differences. The backgrounds in MvC2 are all 3D, and when rendered at higher resolutions look fantastic. The original textures and assets from the Dreamcast were actually much higher quality than the Dreamcast could really display at the time and when shown in HD, the impact is really quite amazing.

4. Widescreen – Again, with most people playing on HD displays, we wanted to figure out how to implement widescreen support. To do so, the camera field of view was widened (which we’re able to do because of the 3D backgrounds effectively running off the “edges” of the 4:3 scenario) and there are a few camera tricks that minimize any impact on the gameplay. Play area is unchanged, and this is not a zoom and crop like HD Remix was. To put it simply, the gameplay area will be in a 4:3 field, while the viewing area will be widescreen. At the same time, for purists and competitive play, a 4:3 option (with vertical bars on the left and right) still exists.

5. No unlocking – While we love giving people unlockables in games, for this outing, there’s not a lot of surprises in terms of what characters are in the game. All 56 characters will be unlocked at the start for immediate play, again great for tournament play where players won’t need to mess with save game data or hacked versions (/shame).

6. Music Options – We love MvC2 but the original “jazzy” music has long been criticized even by ardent fans. Independent music volume controls and support of custom soundtracks on PS3 and 360 we deemed an important feature. Purists will still have what they love and fans of customization are also served.

The first screenshots can be checked out at the gallery. The debut trailer can also be seen here.

Where’s Yo Curleh Mustache? Yes, MVC2 is Real! [Capcom-Unity]

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  • Eric

    Fantastic to see this finally coming but a bit of a shame to see it not get an HD makeover for one of the best fighting games of all time…..grrr