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“Initially development was led on the Xbox. At E3 we showed the PS3 build and to be honest if you didn’t look at the controller that was in the hands of the person demoing it you would not be able to tell the difference. They’re completely on parity with each other right now,” said Vicens.
He continued: “Feature for feature they’re identical. Visually they’re pretty much identical. That’s really what we’re striving for, that you’ll have an identical play experience on PS3, Xbox 360 and the PC version. That the game will be functionally and visually identical. Right now, like I said, on the 360 and the PS3 we’ve hit that goal. If you walk into my office unless you look at my hands you won’t be able to tell from looking at the game which version is running.”
However, that doesn’t mean that Volition didn’t have any early concerns on PLAYSTATION 3 development.
“Initially when we got the PS3 and we started working on that we thought it was going to be, oh my gosh! But we got some really talented programmers that basically ported over the game in a fairly short amount of time,” said Vicens. “I don’t think it’s been too much of a burden for us. We always planned to go multiplatform and we got some really talented guys that were able to make that happen and make it painless for our development.”