RealTime Worlds: APB is “bastard child of everything we’ve been striving towards for 15-20 yearsâ€
When asked if the game was a straight evolution from Crackdown, Macdonald said “I don’t think so,”
“It’s been on the go for quite some time, long before people starting seeing Crackdown and we got a sense of Crackdown’s success. It’s the bastard child of everything we’ve been striving towards over the 15-20 years that Realtime Worlds, DMA and David Jone have been making games.
“It’s where we want to go in terms of sandbox gameplay and everything that started with Grand Theft Auto and was evolving through Crackdown.â€
Macdonald has also stated that All Poitns Bulletin will have may features that nobody has ever seen before.
“Some things we’ve taken a lot and there are also a ton of areas in APB that are completely new and unique to APB itself. So, there’s a mix of things that came from Crackdown, but as much as anything it’s just what the company was set up to do, what Dave’s always wanted to do from GTA and before Crackdown and APB.â€