Tearaway Unfolded is about 50 percent new content
posted on 08.16.14 at 12:01 PM EDT by (@salromano)
More of a remake than a port, according to IGN.

Tearaway Unfolded

Almost 50 percent of content in Tearaway Unfolded will be new, an IGN preview of the newly announced PlayStation 4 title reveals.

The preview describes the game as almost like a remake in spirit of the original, with 50 percent of the game’s content not seen in the original PS Vita version.

“They didn’t want to commit to a quantification of it, but there’s like 50 percent new,” the preview said. “There’s a lot more stuff in there.”

Watch the preview below.

Play-Asia
  • BizarreJelly

    Even without new content i’d support this. I hope it does better than it did on the Vita. It’s a gem of a game, deserves it!

    • Hinataharem

      You must be a fan of NieR and No More heroes

      • BizarreJelly

        What gave it away :P

  • Zackasaur

    Already pre-ordered! This is going to be amazing.

    Tearaway is near the top of my list of greatest games of all time.

  • PrinceHeir

    Nice!!

  • OverlordZetta

    Whoop dee friggin doo.

    Taking from your ailing console to give to your new one is just super super classy, Sony. How about Vita inFamous or GoW then, huh?

    • BizarreJelly

      It bombed on Vita, so why not? Nobody was buying a Vita for it – and plenty of people have bought a PS4. I do agree with you on giving the Vita some more Sony IP love though.

      • OverlordZetta

        The fact half of it is new content tells me it might’ve bombed as it was on the PS4 too, to tell you the truth. I wouldn’t have pegged it as a console title.

        The thing is, this WAS a Sony IP. At the very least, why not make this multiplat? If it’s 50% new content, that’s 50% new content the original owners of the game didn’t get either.

        • Zackasaur

          -It fell under sales hopes because of low Vita sales and limited marketing. People adored the game and its considerable content.

          -The new content is pretty PS4-specific. It includes things unique to the controller, as well as larger environments which can run on PS4 hardware more easily.

          -Was a Sony IP? Still is. :P

          -It’s a sad day when creative, inspired, and incredibly well made AAA titles can’t be pegged as console titles.

          • OverlordZetta

            - It didn’t have “considerable content.” It’s notoriously short.

            – And?

            – A “Vita IP,” sorry.

            – Because of all the gimmicks, especially pertaining to the touch screen, not to mention the length? Yeah, it’d be hard to call that worthy of a $60-$70 purchase. Hell, I regret spending $20 on it.

            I’m not saying it’s not creative or inspired, but it’s not incredibly well made, and that’s what counts most when we’re talking about a game. Maybe well made, but not incredibly. It’s padded with unnecessary touch screen mechanics, some that often don’t even work when/the way you need them to, it’s criminally short, and a lot more could and should have been done with it. As a platformer, it falls short in many, many ways, and the only things unique and creative about it are the gimmicks (without them it’s really just 3D LBP), which feel tacked on and in the way 75% of the time unless you’re the kind of person that values unique things that are “different” and “creative” over a genuine and quality gaming experience, as you seem to be.

    • Zackasaur

      Tearaway deserves this. It’s an astounding achievement.

      • OverlordZetta

        Honestly, I was pretty underwhelmed with it.

        Regardless, I have to disagree. If it were the other way around, it would be one thing (not because I’m biased towards the Vita, but because it wouldn’t be the console that NEEDS its few exclusives losing one), but this just seems like in poor taste to me, especially after how blatantly ignored the Vita was during the event in which this was announced.

  • MrFinalgamer

    I thought this was already known? Didn’t Rex say that the game had more content on Sony’s conference?

    • Zackasaur

      The percentage is new, but we already knew that this was a new game retelling the narrative of the first.

      Gematsu just sort of botched the original reporting and got confused about just how new this is.

  • Elvick

    Curious to see how they do the gameplay now. It’s going to be a completely different type of interaction with the game, it’ll be interesting to see how they do that with the DS4.

  • Aci

    As much as I love this game, I still remembered the reveal trailer they showed back in 2012. There was a LOT of content missing in the final product like the stages and the blowing mechanic that never made it in the final game which is still for me, pretty disappointing.

    On the side note, even though its great the the ps4 is finally getting some decent titles, I don’t like the fact that the vita aren’t getting any attention at all. But, if Tearaway is going to become a franchise, I sincerely hope that Sony and Media Molecule won’t abandon the vita. It was a delightful experience playing on it.

    • OverlordZetta

      MM has made it pretty clear they don’t really care too much about the Vita already.

      • Zackasaur

        It has nothing to do with caring.

        MM put more love into the Vita than any other dev studio ever has.

        • HassanJamal

          True that, its just that Sony sucks with advertising or marketing the vita and its titles. At least the game will finally get the sales it deserves being on PS4.

          • Zackasaur

            Indeed.

        • OverlordZetta

          Are you for real? Are you honest to god for real? Bandai freaking Namco gives it more love.

          Falcom, Compile Heart, Koei Tecmo, Nippon Ichi – what about them? What about Marvelous and comcept and Japan Studio?

          MM made one game, outsourced and then ignored another, and they’ve given the Vita more love than any other dev has? Really?

          That’s either one of the most insulting or ignorant things I’ve ever read about this console, and that’s saying a lot.

          • Zackasaur

            You’re funny. :3

            Tearaway alone, in one game, showed more ambition and love for the Vita’s quirkiness than any other. It is the ultimate embrace of the hardware, with nothing else even coming close to it.

            MM may not have the MOST games on Vita (though Tearaway is stunning, and they did assist with the wonderful and still fully supported LBP Vita). Certainly, they don’t have as many as the entire mega-publisher house of Bandai Namco, to which you made the unfair comparison.

            But, unlike literally everything from Bandai Namco, MM embraced the Vita as a unique contribution to gaming, rather than as a PSP 2.0. You know what else? They did it in the west, which has always been more difficult to justify.

            • OverlordZetta

              “Tearaway alone, in one game, showed more ambition and love for the
              Vita’s quirkiness than any other. It is the ultimate embrace of the
              hardware, with nothing else even coming close to it.”
              This is false. It’s an average-to-decent-at-best platformer that is bogged down by completely unnecessary gimmicks. It reeks of Vita’s launch titles and early DS titles that felt they “needed” to use the touch features to get by. Now, admittedly, some of the things like this in Tearaway are fun, but far too many of them just get in the way of the game, and considering that it’s incredibly short to begin with? To decide that it using gimmicks makes it more loving than the other games on the console is just offensive.

              And “ambition”? Really? Don’t even go there. “Vita’s quirkiness”? Where the hell did you come up with this?

              “MM may not have the MOST games on Vita (though Tearaway is stunning, and
              they did assist with the wonderful and still fully supported LBP Vita).
              Certainly, they don’t have as many as the entire mega-publisher house
              of Bandai Namco, to which you made the unfair comparison.”
              Tearaway is “okay” and while LBPV is good, it’s only gotten the same support all the other games have gotten in costumes – that and that godawful marvel minigame pack that makes iOS titles look like full priced console experiences. When it finally came time to give it its own true support, it took weeks, maybe even months, for that Superhero level pack to come out, and they didn’t even really address the fact that it took so damn long. Furthermore, you were the one who made the comparison by saying MM did more than any other dev studio. If you think it’s unfair to actually compare them to other dev studios who have made Vita titles, then you shouldn’t have said it to begin with.

              “But, unlike literally everything from Bandai Namco, MM embraced the Vita
              as a unique contribution to gaming, rather than as a PSP 2.0. You know
              what else? They did it in the west, which has always been more difficult
              to justify.”
              “It’s different, it’s ‘unique,’ so it’s better.” That’s it? That’s honest to god all you can say? The game isn’t actually good by being a good game, but because it’s different, it’s better? Not based on whether or not it’s actually good, but simply because it’s different? How does that work? I can’t process that. The game shouldn’t even be being judged based on the merits of other games in the first place, so how it compares shouldn’t be relevant, and on its own, Tearaway just isn’t all that. Frankly, when I compare it to other Vita titles, that just drops the damn score lower. When I see how many games didn’t require gimmicks to pad them out to have content, then that makes it come off all the worse.

              If you had added “in the West” from the start, I might’ve at least seen the comment as one with merit, but to imply that MM has given the Vita even a FRACTION of the amount of love that most Japanese devs do is an insult to all of the work they put into their games over there. So they don’t use a bunch of gimmicks – that’s a good thing, I say. If they’re making Vita games and they’re good games that still take advantage of the console’s hardware to provide good, quality experiences, that should be what matters. Saying that because they aren’t magical special snowflakes that do… I don’t even know what you’re saying, but saying that because they don’t do what Tearaway did makes them not good enough is ridiculous. Bandai Namco has made more Vita titles than MM has made period, for crying out loud.

              Seriously, this “unique contribution to gaming” stuff? What does that even mean? That’s nonsense. They don’t need to make special games filled with repeated touch screen padding like Tearaway was for them to be showing the console love – frankly, focusing on that kind of stuff doesn’t show the console love at all. Rather, it takes away from the great games they could make when they focus on the game aspect instead, as Bandai Namco and the other devs I listed have shown time and time again. The Vita is a great and powerful handheld console, perhaps the best on the market right now, and to say they don’t take advantage of that because they don’t use the touch screen as much as Tearaway? That’s a bold faced lie.

              Nothing Tearaway did was so extravagant and special that it outweighs the continued support that other devs give the console or the quality games that they’ve delivered time and time again without the need to add gimmicks to make it memorable. Nothing Tearaway did shows some kind of massive amount of love for the Vita that outweighs all of the love that is given to it on a regular basis from other devs, and it certainly doesn’t show that MM adores the console either all on its own. The fact that Tearaway required gimmicks to be memorable? The fact that MM is abandoning the Vita for the PS4? Those, unlike Tearaway, those things are what say volumes for the amount of love they really feel for the Vita.

            • novurdim

              Tearaway may be artsy and a bit innovative even, but it’s still a pretty safe low-budget bet made by around the third part of the team. I can seriously call it ambitious only on the scale of indie-developers. Maybe. And considering all that, they still gave up the only western vita-franchise for ps4. That’s just sad as there was no real need to, and with all those other news circulating around the console simply looks like a middle finger from sony to all vita-supporters. It’s almost like that type-0 hilarity from E3, Sony is Square Enix now.

  • http://ryuz4ki57inenglish.wordpress.com/ Thomas FROEHLICHER

    Tearaway Remastered it is

    • Zackasaur

      Nah, it’s way more than that.

      Tearaway Reimagined.

  • Bob Obb

    This is just too cute. It’s almost surprising that it’s not coming from Japan, but I guess they’re too busy with moe shit

    • 罪罰

      edge master

    • Zackasaur

      Media Molecule can out-cute Japan any day.

    • tokyobassist

      Things can be cute without Uguu garbage. I know exactly where you are coming from.

  • badmoogle

    That’s really nice.Gives me incentive to buy both versions (if i’ll like the Vita version first.)