Tales of Zestiria screenshots
posted on 03.27.14 at 08:19 AM EST by (@salromano)
Edna, Impurity, Hyoma, and more depicted.

Tales of Zestiria

The latest set of Tales of Zestiria screenshots show the recently introduced Edna, Sorey and Alisha’s battle style, the sacred mountain of Leifolk, and two new elements.

Impurity is negative energy born in the hearts of humans, such as hate, jealousy, and malice. It’s natural that anyone would give this off, but if it accumulates to an abnormal degree, a hyoma will appear.

Hyouma are the transformed apparition of people or plants/animals that are under a strong impurity influence. Those with the Reinoryoku (spirit sensing power) can see their true form, but normal people can only see the person, plant, or animal turned ferocious, or strange phenomena such as tornados or lightening that act with intent.

Tales of Zestiria is set in the “age of calamity,” which is full of impurity, and Hyouma are beginning to pop up not just in mountains or forests, but on the streets of cities as well.

View the screenshots at the gallery.

  • Yuri Meitzen

    i’m still worried of only seeing 1 character in battle. >_>

    • Hatsuaki

      That’s… completely normal for early screenshots, lol. Xillia also only had one character displayed at a time in battle shots when they were announced.

      • Yuri Meitzen

        yeah but on the announcement trailer of xillia they did show milla and jude, https://www.youtube.com/watch?v=4TIFDv0tYRU

        it could be due to show the link arts thing but… i’m still kinda worried

        • CirnoTheStrongest

          That was likely to show off the “TWO PROTAGONISTS” marketing

  • Pyrofrost

    There is my flat-chested, umbrella carrying waifu~

  • Albel Nox

    I can’t wait to play this game! please release tales of xillia 2 now plus the collector edition of course =) so you can localize tales of zesteria my money is waiting for both of this game ^~^

  • Elvick

    That cute thing dangling from the umbrella <3

    Also, characters who use umbrellas are needed. Whips too.

    • Pyrofrost

      Whips, hell yes, I definitely approve of whips

      • kaotron

        whips sounds nice(or like a whip-like sword). i hope one of them is an full on archer, and I dont mean a transforming weapon like raven and hubert or an archer/white mage hybrid like natalia.

  • JeremyTMH

    Thing about Tales games is we never get a choice who to OTP with.

    • CirnoTheStrongest

      Vesperia disagrees with you >.>

      • JeremyTMH

        Yuri chose Flint. The End.

  • http://fr.twitch.tv/Nhatalya Aleksandrina

    I want the Femme Fatale to have double leather whips as weapons.

  • https://twitter.com/Stealth___ Stealth

    Day 1

    • Pyrofrost

      Yes sir~

  • LunarHaven

    MUST….. HAVE….. NOOOOW!!

  • AlphaSixNine

    Praying for simultaneous international release. :3

  • LordKaiser

    I wish that in real life people would turn to hyoma too. The worls wiould be a better place.

    I like the mithos of this new story.

  • Guest

    Omg! I think will have time cycles, day and night ( see the screenshots). Was there a Tales of game with time cycles before?


    Xillia’s engine is so horrible…

    • MrRobbyM

      So far everything looks as bland as Xillia :/ Art direction seems a bit nicer though. Hopefully NPCs don’t pop into view until you’re right in front of them this time >_>

      • BossTuff

        Agreed. The fields look so bland. It looks like everything has a sepia filter on it.

        • Izzeltrioum

          It’s because this is at beta stage (Now don’t bring the Magazines-Xillia beta-final unchanging facts. This is a different case).
          Also those massive areas are not filled with stuff and that. I assume they, eventually, will bloom them with life (Or so I hope).

          Let’s not forget those massive, unused terrain; those pointless–just for completion sake–landmarks and filled-with-emptyness dead ends Xenoblade featured from start to end.

          • BossTuff

            I didn’t bring Xenoblade up, but I don’t disagree with your statements regarding it either. The fact that it’s beta doesn’t necessarily mean that they’re going to change how the entire game looks, it means that what they want to have in place is mostly in place. The palette that they’re using for the world design looks bland in comparison to the characters that they have announced so far. The characters seem like they’d fit into the art design of Vesperia instead of Xillia.

            • Izzeltrioum


              Forgot that Bamco never considered Tales a high-budgeted series.

              I’m being optimistic because the Xillias got the same outcome from magazine images to gold status. Gladly, for the compensation of lacking deep fields, we get a brilliantly-designed battle system and pretty much everything else. Not that graphics matters that much (Or ending with a 32gb CINEMATIC folder and contentless the rest).

              But it would be ridiculous considering this is a–probably–2015 release. During this one-year term, they SHOULD enhance fields at least.
              Granted–if they add narikiri dolls/skins then **ck everything else.

      • Ladius

        I really wouldn’t say so, the characters’ models and textures look like an improvement over Xillia’s, and some of the areas shown so far (like the plain in the first batch of screenshots) are far better than any field area in Xillia.

        • MrRobbyM

          It’s mostly the fields. They have nearly the same bland coloring Xillia did if but a little better. Character models look slightly improved but overall, ever since Xillia, the games have looked a lot more dull. Most of Xillia felt like a reskinned version of the last area.

          • Ladius

            While the Xillia engine has obviously plenty of room for improvements, I think it isn’t any worse than what you would find in most non cel-shaded jrpgs in terms of coloring (the few ones that still have a good number of explorable areas, that is), and I also think that in due time it could produce some good results.

            Tri-Ace games last gen were arguably less colorful, even if in some instances that was obviously an artistic choices (mostly for RoF), while the Atelier games have a sharp contrast between their gorgeous characters and lackluster (and small) areas, even if they’re slowly improving, just to make some examples.

            Xillia had some extremely beautiful cities and key areas, too, and while fields are definitely less interesting, their issues (mainly the lack of uniqueness and the texturing) are common to lots of jrpgs and aren’t likely to be completely solved without a far higher budget. Zestiria’s plains, the first areas they showed, looks better than any comparable field in Xillia, even if the latest mountain images are indeed weaker.

  • DarkLegacy

    Cool. Looking forward to playing this ^_^

  • 罪罰

    Buh buh if u feel sad or angry buh buh demons appear and maek bad stuff! Only da exorcist ppeople can see dem!/

  • badmoogle

    Am i wrong to assume that this game’s overworld might be the biggest and most open out of any Tales game so far?

    • KingNigma

      Doesn’t seem like they’re hiding it lol but we’ll see.

    • Ladius

      They’re trying to build a free roaming world instead of having interconnected areas like Xillia or roads like Graces, hopefully exploration will have a big role in this game.

  • Izzeltrioum

    I bet Edna will be that Sadistical Ara Ara girl, and “ssheshshesh!” *Points her umbrella to someone’s mouth* *Then turns around, walks 3 steps forward; makes a 180° turn, walks another 2 steps forward and stops, raising her head and opening her mouth for 2 seconds*–then proceeds to high-might herself, bash others, and directing her eyes to a 195° to the right downwards. Plus some tsundere-paradox cake “I-It’s not like I w-w-want to tell you” *Blush Blush* “Die already wait I kind of need your help WHO ASKED YOU my kokoro is full doki-doki”.
    That’s some brilliant clichéness. It’s good for games to rely on clichés if used appropiately.

    HNNNNGH waifu confirmed

    And will be the star of some kickass doujinshis eventually.

  • shit

    jfc xillia was so ugly and this looks even uglier imo. the characters don’t look that interesting either. this kanononono clone better have a cool personality

    • Northstar

      Yes, ugly like Xenoblade and all Tales games, but nobody cares. This is not Final Fantasy or NI NO KUNI, unfortunately :P Minoru Iwamoto design Edna and is the same character designer of Tales of the World: Radiant Mythology. What is the surprise?

  • Northstar

    Ni No Kuni is marvelous and is old-gen. No excuses Bamco!

    • bloodiOS

      Excuses for what…

    • MrFinalgamer

      You know, that game had both Studio Ghibli, and Level-5 magic in it. Bamco only published it…

  • LustEnvy

    Oh cool, Mt. Nibel. Looks like Cloud and Tifa might make an appearance. :p

  • http://hatintime.com/ ShadowFang

    That pic of the cottage on the little hill with the river and the bridge? That just makes me pissed that Sony never commissioned a Dark Cloud sequel from Level 5 this generation :(

    White Knight Chronicles was such a waste of time…

  • Budgiecat

    “Hyoma are the transformed apparition of people or plants/animals that are under a strong impurity influence. Those with the Reinoryoku (spirit sensing power) can see their true form, but normal people can only see the person, plant, or animal turned ferocious, or strange phenomena such as tornados or lightening that act with intent.”

    Only the Japanese can think of stuff like this.

    In the West, it’d be usual D&D/LotR or Space Marine stuff….

  • Northstar

    Just I said UNFORTUNATELY!!! All Tales are ugly, Graces, Vesperia, Xillia. I wish this game for next gen, PS4 better graphics or like Ni No Kuni or whatever.

  • Izzeltrioum

    Tales’ art direction will make a total shift after Zestiria. And, as much as I don’t want to accept it, will be when the series gets an entrance at PS4 territory.
    Bamco is trying to save money with reusing the same engine instead of investing tons of jewgold into their visuals and rushing everything else for the sake of Film Entertainment (Square Enix, for example).

  • Ladius

    Tales games aren’t really any uglier than most jrpgs on HD consoles outside of outliers such as Ni no Kuni or Final Fantasy XIII (and that one paid for its visuals with its linearity), though.

    Comparing them to the whole jrpg offer, they are noticeably superior to most efforts on HD consoles from smaller teams like IF, CH, NIS, Image Epoch or Gust (aside from Atelier’s character models, even if they’re animated worse) and they aren’t any worse than mid-tier games from developers like Tri-Ace, Level 5 (I’m thinking of WKC 1-2 here, since as I said NNK is obviously on another level) or Square Enix (TLR, Nier and Drakengard 3, for instance, even if two of them are outsourced). Even Final Fantasy XIII-2 and Lightning Returns have a lot of technical weaknesses compared to the first 13 game, mostly because of their bigger scope.

    Also, Vesperia, Graces and Xillia had noticeably different art directions, and I think it isn’t really possible to judge them as if they were all the same.

  • Ladius

    I think that’s just a matter of budget, most jrpg developers are used to recycle lots of assets in their series and to plan the development of sequels and spin-offs for the sake of recouping high development costs.

    That doesn’t mean those games can’t be great, or that they aren’t able to make incremental improvements in each new entry that are able to make a difference in the long run, at least in the context of PS3 development.

    Given the size and budgets of those teams, it isn’t like they will ever be able to fully harness the power of the home consoles they’re developing on, and chances are they will start working on PS4 without ever pushing PS3 to the limit.

  • Izzeltrioum

    Pretty much.

    Sometimes they recycle assets for fanservice sake (Though most cases is for saving budget, indeed). Just look at Atlus or Falcom games; they don’t feature stunning graphics but delight their fanbases with everything else. Heck, even the Tales series prefer art over realism and still delivers a high-quality experience.

    I always said it–having too little to work on exploits your creativity where it’s needed and appreciated by fans.

    And of course I’d go for 60 hours of extra content + replay-value over 2 hours of pretty cutscenes.

  • Ladius

    Yeah, I think Falcom’s Trails series is a really good example: it has basically reused low budget assets from 2004 to 2013 (even the mechanics weren’t drastically changed) before finally adopting a new engine with Sen, which still was subpar in terms of model and areas and had lots of issues ranging from loading times to frame drops.

    Yet, it’s a beloved series because of its unusually deep setting, likeable character interactions and interesting turn based combat, and I bet lots of its fans (or at least me) wouldn’t have been particularly upset if the series had kept its traditional aesthethic for some more entries.

    Tales is obviously in a far better position in terms of graphics, but I always felt the team was more concerned to keep the emphasis on combat and subsystems and enforce the series’ traditional shounen characters and worldbuilding rather than attempting any graphical showcase that could damage the rest of the product.

  • kaotron

    I agree, it’s weird to compare every game in a single genre to the few rare exceptions. FF13 was very pretty but god, it was as linear and boring as a school hallway.

    I’m pretty sure FPS fans dont go comparing every game to crysis(a game that needs requirements so high it makes your console cry in pain).

    I’m sure you heard this a thousand times but graphics dont make the game. The tales series in general graphics aren’t all that bad, they’re just decent, I’ve always liked tales mainly for it’s battle system anyway not graphics. i seriously lost count of how many people said how ugly this game looks..