Mini-Mech Mayhem will launch digitally for PlayStation VR on June 18 for $19.99 / €19.99 / £15.99, developer FuturLab announced.
Here is an overview of the game, via FuturLab:
In virtual reality tabletop battle game Mini-Mech Mayhem, ou can realize your dreams of being a suped up robot playing a physical board game with moving, fully animated pieces.
Described by FuturLab as “like that holographic chess game in Star Wars with some Hearthstone-Lite mixed in”, Mini-Mech Mayhem is a hilarious tabletop battle game, which sees players take the form of robot avatars partnered with cute little mechs to battle opponents as a team.
With head and hand tracking ensuring you never miss a fist pump, round of applause or facepalm, you’ll feel like you’re sat at a table with your friends and opponents, creating a sense of presence which only VR can provide. Only unlike real life, the virtual world of Mini-Mech Mayhem allows you to customize how both your personal avatar and boardgame units look. Want to wear a suit of armor to your next battle? That’s no problem. Or how about a head made of sushi? You can do that too. Maybe you want your mech to dress like a samurai and fire projectiles from a cat? That’s apparently also a thing.
Beyond its unique presentation and wealth of humur, Mini-Mech Mayhem is an in-depth strategy game at heart. Available for up to four players, you’ll need to study your opponents and predict their moves if you want the outcome to be in your favor. Program your mech to target your opponent’s limbs to spin them off course, send their shots careening off in another direction, or even knock them onto another square. Maybe you want to play fast and loose, or perhaps you’re the kind of player who liked to slowly accumulate power so you can use intercept cards and turn the tide of war? The choices are all yours!
Don’t have anyone to play it with? Fear not, as Mini-Mech Mayhem features 30 single-player puzzle challenges along with optional AI opponents that can be played against at three different difficulty settings.
Music is produced by leading video game composer Joris de Man, whose previous work includes Horizon: Zero Dawn, Killzone, and FuturLab’s own Velocity 2X.