Bandai Namco dropped a massive press release earlier today detailing a lot of the new features coming to God Eater 2: Rage Burst. While much of it is material that we’ve already handled in previous coverage, there are nonetheless important new tidbits to be found about the upcoming expansion, particularly with respect to the skill system. Catch our abridged translation below.
New Skill System
In Rage Burst, the skill system has seen a major facelift! Up until the original God Eater 2, skill effects could be garnered by equipping God Arc parts or Upgrades that had them attached, but now skills also have a levelling system attached to them. This system comes in two broad flavors, which can be described as:
- Skills that get stronger as their levels increase.
- Skills that activate once their level hits a certain threshold.
All skills in the game have been reorganized in accordance with this new system. A good example of the first type of skill is “Health.” Whereas in previous games, skills that raised HP were divided into small, medium, and large tiers, now, they’re all combined into one general Health skill that more organically raises HP as the skill itself levels up. This means that effects that were originally attributed to the skill Health ↑ L, for instance, now kicks in when the Health skill is at level 6. (With Health, HP is raised by 5 points every time the level increases.) Meanwhile, skills that imbue players with special abilities such as Sword Master and Trigger Happy now fall under the second type, whereby getting them to a specific level is what allows them to be triggered.
Additionally, should multiple skills of the same family be equipped, their levels can be combined. For example, say that two different parts both have Health Lv. 5 equipped to them. Together, those skills will combine, bestowing players with the effects of Health Lv. 10. This is contrast to how skill redundancies where previously handled, where additional effects weren’t granted. However, there still remains an upper limit as to how far skill redundancies can be exploited.
When used in tandem with the God Arcs that can be earned after missions, as well as the new Skill Install system, players will have everything they need to make their weapons the best that they can be!
New Uniforms for Blood Unit
Rage Burst features new uniform designs for the member of Blood Unit! As one might expect, these can be swapped out freely with the original uniforms at the player’s discretion.
Changes to the Original God Eater 2 Portion
- New Story Elements
During the main storyline, players can now receive emails from characters in the game as they make their way through the game that will provide deeper insight into what they’re thinking and feeling. Naturally, this feature is also present during the Rage Burst-specific story portions as well.
- New Cutscenes and Missions
Major story beats that were present in the original God Eater 2 will see new content in the form of added missions and cutscenes, providing that much more depth to parse through for the plot.
Transfer Save Data from God Eater 2
More details about the nature of this transfer will be forthcoming at a later time. However, we wanted to take the time to briefly address which versions of God Eater 2 save data can be transferred to which platforms for God Eater 2: Rage Burst. Put simply, save data from the PS Vita version of the game is able to imported into either the PS Vita version of Rage Burst or the PS4 version. However, save data from the PSP version can only be imported into the PS Vita version of Rage Burst. Beyond that, save data for Rage Burst itself can be used interchangeably between the PS4 and PS Vita versions.
Like always, this press release comes with a bevy of new screenshots and artwork to check out, which you can find at the gallery.
God Eater 2: Rage Burst is due out for PlayStation 4 and PS Vita in Japan this winter.