Sega has returned with more word on Shining Resonance, today bringing the lowdown on two more major antagonists players can expect to face in the game, as well as introducing the Tuning and Skill systems that are used for bolstering characters’ Armonic weapons. Catch our translated details below.
Rival Character Introductions
Zest Graham (voiced by Soichiro Hoshi)
“I love it, I love it, I love it! This is great, I’m really enjoying myself! Give me everything you have! You just better now drop dead too quickly on me!”
Zest is one of the empire’s strongest soldiers. A man that loves engaging in combat with opponents stronger than himself, regardless of whether they’re an ally or an enemy, he shows a complete lack of interest in anyone else who isn’t up to par. As he goes to the beat of his drum according to his own values in contrast to the will of his country, his superiors’ control over him is tenuous, to put it lightly. Although he’s officially affiliated with Beowulf, the Church of the Seal’s special forces, not even Georg as the leader can keep him in line. Although he normally has his abnormal strength kept under wraps, Zest can fully unleash it by shooting at a seal placed over his heart. Whether Yuuma and the others can keep him in check, though, is another question entirely.
Beatrice Irma (voiced by Houko Kawashima)
“We live in the shadows. Like butterflies fluttering about quietly, we live in a dark world.”
A member of Beowulf, Beatrice is in charge of intelligence gather and assassinations. Highly skilled in her work as a shinobi, she’s been known to down a number of her enemies while hardly breaking a sweat. Although she was friends Kirika and Rinna when they were all kids, she was persecuted for being a dark elf in the past, making her relationship with the other two complicated. With the imperial princess’ dragons in tow, she stands in the way of Yuuma and his friends, her inner darkness beyond comprehension for the average person.
New Gameplay Systems
Tuning is a way of customizing and strengthening up Armonics, the Dragoners’ weapons of choice. Each type of tuning has a different focus, from strike damage, to magic, to even things like increased MP and adding elemental attributes such as fire and ice. Essentially, you can refine your weapons as you see fit in accordance to your own battle system.
Each type of Tuning has its own proficiency stat attached to it which rank up as you use them in battle, thereby improving your abilities. It’s possible to use a lot of different sorts of Tuning or just refine one until it’s as strong as it can be; it’s entirely up to the player to decide what’s best.
Additional sorts of Tuning can be acquired as new melodies by taking up requests from Fernando, a troubadour in the game.
Tunings themselves also have varying number skills slots that can be filled by equipping Skill Pieces to them, the specific number varying depending on the Tuning. As can be seen in the attached screenshots, Agnam’s weapon, Igryut, has the Tuning “Flare Rock” attached, granting him three skill slots. In this instance, he already has “Vital” equipped, which bolsters his HP by 10 percent. Although multiple Skill Pieces of the same type can’t be equipped, Skill Pieces with similar effects but otherwise have different names can be affixed to Tunings no problem.
Skill Pieces aren’t just for buffs, either. They can also do things such as offset potential status ailments, among other things. Beyond that, even if some Tunings seem weak from the offset, if they come with a lot of empty slots that can be filled, it’s entirely possible to draw out massive amounts of power from them with careful skill consideration.
Shining Resonance is available in Japan for the PlayStation 3 on December 11. Catch new artwork and screenshots here.