With Skylanders and Disney Infinity having proven in the last few years that there’s something to this collectible NFC toy game business, and Nintendo’s Amiibo line coming out later this year, Bandai Namco has seen fit to join the fray with its own take in the form of Kamen Rider: SummonRide for PlayStation 3 and Wii U.
The basic idea is similar to those other efforts. By putting specially made Kamen Rider figures onto a proprietary device that connects to the console, players can summon the figure into the game and run around doing the sorts of things one would expect a Kamen Rider character to do.
Each figure also has one of five elemental affinities attached it, specifically fire, water, wind, light, or dark. As in Skylanders and Disney Infinity, the difference in properties among figures means that players will have to strategically switch out figures on the fly in order to overcome various obstacles present within the game. Some doors that are present within levels, for example, can only be opened by figures of a specific element. Figures can also link together to amplify their powers even more.
In addition to the figures themselves, players can also buff up their current character by placing one of two types of chips onto the device with the figure. One type, the Kyouka Ride Chip, lets characters transform into new forms, while another, the Nakama Ride Chip, summons a support character to help out for a limited period of time.
Like its predecessors, Kamen Rider: SummonRide will be retailed as a package that bundles both the core game, the summoning peripheral, three figures, and four chips, with plenty more to collect separately. The game is set to launch in Japan this December for the PlayStation 3 and Wii U.
Thanks, Hyper Freeter.