Omega Quintet’s battle system revealed

Manipulable turn order and team up attacks ahoy.

Omega Quintet

This week’s Famitsu has more details on Compile Heart’s upcoming Omega Quintet for the PlayStation 4, the second in its Galapagos RPG line, this time focusing on the battle mechanics that the game is set to showcase.

The basic party formation in Omega Quintet can be composed of a maximum of six characters, with five of them being Songstresses and the last slot being occupied by player character Tact. As in a lot of strategy RPGs such as Final Fantasy Tactics and Shin Megami Tensei: Devil Survivor, the turn order is made visibly apparent on the right hand side of the screen. The turn order is in turn dictated by the strength of the attacks that a given character uses; the harder they strike upfront, the further back in line they get kicked afterwards. Also visible on the turn order gauge to the side of character portraits are statistics for things such as status effects, as well as indicators for intended targets when it comes to enemies specifically.

When a character takes their turn, a number appears in the upper-left corner of the screen under their portrait. This signifies how many actions they can take and is also one of the variables displayed with enemy portraits as part of the turn order bar. As players have them attack or use skills, that number goes down, although as long as they still have available actions, they can also use such moves in combo chains through consecutive use. The options that Songstresses have at their disposal, as well as how many moves they can make per turn overall, increase as they grow and level up throughout the game. Once per turn, each party member also has the option of using a support command, which generally entails teaming up with the protagonist, the specifics of which will be detailed later in this article.

The turn order in Omega Quintet can be manipulated by having the Songstresses deliberately do things such as use weak attacks and if coordinated well in tandem with the other characters, this can allow players to pull off what’s known in the game as “Harmonics,” which are powerful moves that can have between two and five of the girls participating. To achieve this, the requisite girls’ turns have to be lined up and the active cooperation of the protagonist is also required, which, again, will be detailed farther below. Harmonics as such come in a variety of forms and aren’t useful solely in an offensive sense. That being said, when specific skills are chained together in this state regardless of execution order, it’s additionally possible to execute a “Harmonic Chain,” which is an especially powerful and flashy attack.

As mentioned in the previous paragraphs, the protagonist of Omega Quintet also participates in combat. However, rather than work on the frontlines like the Songstresses, he’s primarily relegated to provided support by specifically tag-teaming with one of the girls. When attached to one of the girls, as signified by an icon depicting him next to their portrait, he can perform things such as follow-up attacks and defend them against enemy attacks. However, much like the other party members, the number of actions he can take in this capacity are limited and he has to spend action points in order to help out.

Beyond that, the magazine also announced the opening and ending theme songs for the game. The opening is titled “PROMiSED ViSION,” with lyrics by Erica Masaki, while composition has been handled by Kai Gojou and editing by fandemale. The ending, meanwhile, is dubbed “Good bye & Good luck,” featuring lyrics by Miho Karasawa and composition and editing by Kyou Takada. As expected, the main girls are the ones behind the vocals in both songs.

Omega Quintet is due out for PlayStation 4 on September 19 in Japan.

Thanks to @ExeForce87 for the scans.

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