BioWare revealed new information about the upcoming Dragon Age: Inquisition during its panel at PAX Australia.
The panel consisted of producer Cameron Lee, senior writer Patrick Weekes, lead editor Karin Weekes, and community event planner Chris Priestly.
Courtesy of NeoGAF poster Quentyn – who also claims that GameSpot Australia recorded the session and will be posting it on YouTube soon – the information was derived from what proved to be largely a Q&A session.
Here’s some of the more notable parts:
The E3 trailer took between 5 and 6 weeks to make with a team of 30 people.
That same trailer was designed to represent “decisions that matter”, and that the decision of the Inquisitor can lead to the destruction of the village. They also want to the consequences of the player’s decisions to have a knock-on effect throughout the game.
They want to emphasize “an epic story and a world in chaos” and a broader story, similar to Origins.
Quentyn writes that it was “heavily implied” that “tensions or conflict” between Empress Celene and Grand Duke Gaspard will be a central plot point
The team is said to be aiming for a hybrid of the tactical combat of Dragon Age: Origins and the fluidity of Dragon Age II.
Decisions will carry across from previous game save files, although platform availability for this feature was not mentioned.
They want that decisions to inspire debate, as oppose to decisions of Good versus Evil – options which are both seemingly legitimate, and not strictly binary.
The game’s lead writer also said he was aware of the paraphrasing issue in Dragon Age II, in which the dialogue resulting from a choice didn’t match what was originally presented.
Dragon Age: Inquisition will have greater environmental diversity, including desert, swamps, mountains, grasslands, ruins, snowy areas.
Exploration will be a primary gameplay focus, with players able to explore and find new things, such as dungeons.
You can find the original post here.
Dragon Age: Inquisition is coming to PlayStation 4, Xbox One, PC, PlayStation 3, and Xbox 360 in 2014.