Tomb Raider Final Hours Episode 4: Surviving Together
posted on 01.08.13 at 02:15 PM EST by (@salromano)
First footage of Tomb Raider multiplayer in action.

The fourth video in Square Enix’s ‘Final Hour’ series for its upcoming Tomb Raider reboot meets with the team at Eidos Montreal to discuss the game’s newly announced multiplayer mode.

“It’s something we talked about when creating the initial design for Tomb Raider, but it was very important that there weren’t any distractions from our focus on delivering a great single player experience, so we parked the idea of creating multiplayer at Crystal Dynamics and looked to our sister studio, Eidos Montreal,” said Darrell Gallagher, head of studio at Crystal Dynamics.

Eidos Montreal built the multiplayer mode “from the ground-up” around the core theme of survival according to Eidos Montreal studio boss Stephane D’Astous. It uses some of the “key elements” form the single-player campaign, but re-purposes them for a “fast and exciting experience.”

Multiplayer pits the island’s Scavengers against the crew from Lara’s shipwreck. Players will use the “traversal and hunting skills” inherited in single-player, as well as trap-setting, to best their enemies in “a selection” of versus modes.

Gallagher concluded, “For me, the multiplayer has to fit and has to be fun or no one will play it. We’ve worked hard to make multiplayer fit seamlessly with the single player game and its key themes and we’ve play-tested the hell out of the multiplayer game. It’s working well and gamers are enjoying it. Now we’re all just eager to get TOMB RAIDER into gamers’ hands in March so they can experience the entire game for themselves.”

Watch the Final Hours clip below.

Save $3 with the coupon code "GEMATSU"
  • Zzzz more COD

  • Merciful Maiden

    Eidos Montreal is a competent group of developers. PERIOD! i am open-minded enough to believe that they just * MIGHT * get the multiplayer experience right.

    It’s funny how many negative comments have been expressed by people regarding Tomb Raider’s (2013) multiplayer modes ** sight unseen. ** I am overstating the obvious, here, —-> the past failures of other developer’s and other studio’s with regard to multiplayer have no direct bearing on whether or not Eidos Montreal is either willing or able to deliver a solid multiplayer experience as part of Tomb Raider (2013).

    To me, video games are a social experience (I have friends and family living in different parts of the state). Probably a third of the games I own were actually given to me as gifts by friends who felt passionate enough about the game that they wanted to share the experience. So it’s fun when I get a phone call from a family member and, after catching up on how folks are doing, I get invited to go online and play. I prefer online co-op over pvp (player versus player). Nevertheless, when done right (when the multiplayer is a deep, fully-featured component of the game * without * required trophies) it presents a fun way to relate to friends and family.

    Bottom Line: I was going to get the game anyway, however, with the newly revealed inclusion of multiplayer I finally have a reason to go out and buy several copies upon its release. Those of you ** sight unseen ** holding your noses up at the announcement of Tomb Raider’s (2013) multiplayer all i can say is, at least reserve judgment til a demo arrives.

  • PrinceHeir

    actually this is what Uncharted 2 has been missing.

    more dynamic environmental hazards like booby traps, spikes and all.

    the gunplay is similar to Uncharted 2 than Uncharted 3.

    even the way they hold, roll, and shoot is from Uncharted 2(not saying it’s bad)

    looks like the game has my interest piqued, let’s see what you can do Crystal Dynamics :P

  • KingOptimusOrigins111

    Looks like a wanna be Uncharted Multiplayer. Zzzz