Final Fantasy XIV PS3 version screenshots
posted on 10.10.12 at 11:22 PM EST by (@salromano)
Plus, artwork of summons, chocobos, and dungeons.

Square Enix has shared the first PlayStation 3 screenshots of Final Fantasy XIV, highlighting the game’s UI and graphics.

“The accompanying screenshots show an action bar with 16 total slots; of which, the left 8 can be accessed by pressing the L2 button, and the right 8 with the R2,” said Square Enix. “The corresponding 8 slots are mapped to the controller’s directional pad, along with the circle, x, triangle, and square buttons. Players can set up to 8 action bars, and cycle through them by pressing both the L2 and R2 buttons.”

The publisher also released new artwork, showing:

  • Amon – one of the optional bosses from Final Fantasy III making a return appearance in Final Fantasy XIV: A Realm Reborn.
  • Leviathan – a Summon that first appeared in Final Fantasy II, the giant sea serpent has appeared throughout the series.
  • Odin – a Summon that first appeared in Final Fantasy III, the powerful knight has appeared in all subsequent series titles.
  • Skilled Chocobos – as part of the pet breeding aspect of Final Fantasy XIV: A Realm Reborn, Chocobos can be raised with focus on different skills like healing, attacking and using magic.
  • Level 40 Dungeon – first reveal of various planned dungeons within Final Fantasy XIV: A Realm Reborn.

View the screenshots at the gallery.

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  • Barrit

    Not too bad looking. I played a little of it on PC and I think I’d just stick with that if I returned to the game. I’m not crazy about having to cycle with L2 & R2.

  • PrinceHeir

    piqued my interest :P

    though Phantasy Star Online 2 and Monster Hunter Tri G is having my attention right now :P

  • Keep in mind, this is from an alpha build. I mean, let’s be honest, the visuals in most of those screenshots are simply awful. I expect them to add quite a bit of polish and improvements in that regard.

    • Gaara D.Dragon

      Really ? I thought they were pretty nice. Lower textures which is to be expected but other than that if they achieve a steady frame rate those are very respectable graphics for an open game like XIV

      • I don’t agree, and I think the PS3 along with the new engine for XIV, are capable of far better.

        For example, look at the character models in that picture, especially the NPC who is standing up. Those are pretty awful, and only 5 characters are on the screen. If it was a SS with a high amount of NPCs or something, it wouldn’t be so bad.

        If the new engine is only capable of this on the PS3, they didn’t do a very good job with it. The goal was to make the keep the visual quality, while lowering the huge performance requirements of crystal tools.