Animal Crossing 3DS Nintendo Direct details - Gematsu
Animal Crossing 3DS Nintendo Direct details
posted on 10.05.12 at 10:19 AM EST by (@admeady)
New co-op multiplayer island, comedy club.

Nintendo shared new details on Animal Crossing: Jump Out for 3DS during a Nintendo Direct broadcast this morning. Highlights include a new, co-op mini-games focused multiplayer island, and a comedy club called Club 444.

NeoGAF member StreetsAhead has compiled a list of key information:

  • The game is about being mayor and building a house. There are not any firm goals.
  • Flowers will glisten after they’ve been watered.
  • Players can design roads. A new character has been added for ‘Road’.
  • There are camping grounds, in which you’ll sometimes see new villagers who don’t live in your village.
  • Villagers and visitors can buy items in the recycle shop.
  • When you sit in the mayor’s seat, Shizue will come up and talk to you.
  • Once you’ve decided what to build, you will go with Shizue to decide where. Then they’ll show you what it will look like. Considering projects are expensive, players can collect donations from villagers, or even donate themselves.
  • Players don’t have to go back to mayor’s office once building is placed.
  • Players will have a megaphone that they can use to call the village animals. This works by speaking their name into the 3DS microphone.
  • The Tanooki brothers will take turns each day to service the shop.
  • Halloween goods will be sold in October.
  • There are different types of shoes, boots and socks.
  • In the museum shop, the four doors lead to special exhibitions. You can set the special exhibitions yourself. Hawaiian Expo, Sushi Expo, etc.
  • Through Tanooki Housing Real Estate, you can buy parts for your house’s exterior.
  • Players will be able to expand their home, such as increasing the size of a room. (First floor left, second floor right, etc.)
  • There is a comedian named Shisho who started a comedy club called Club 444. Players can watch and react to his comedy shows, in which he has spoken dialogue.
  • You can take photos of your expressions with good timing for the best result in the photo booth. There are many reactions and emotions to collect.
  • You can alter designs at R. Parker’s.
  • You can create your own designs. You can also turn designs into QR codes.
  • You can model homes now with people met through Streetpass. These are the people she’s streetpassed with. Sometimes they will give you things, like ice-creams, balloons, and pin wheels.
  • You can have up to 48 houses in three blocks, 16 homes per block.
  • You can use the map to see where the houses are, using people’s names.
  • There are toilets and urinals! And Mario stars, shells, & mushrooms!
  • You’ll be able to visit the villages of others you’ve street-passed with via “dreams.”
  • This allows you to see how other people have set up their towns. When you have an internet connection, if someone you’ve street passed with has a Village number, (you can search by name too) you can go into a new shop and visit their village. You can do stuff like cut trees and get fruit, but it doesn’t actually affect their village.
  • You can alter the look of City Hall.
  • There is a Saturday night live performances from K. K. Slider at Shisho’s Club 444.
  • DJ K.K. (K.K. Slider under a different name) performs on nights other than Saturday at the comedy club. ‘House Nights’ includes ‘NES Nights’ and ‘Famicom Nights’.
  • You can listen to the music on audio players in your house, like gramophones. There are many new songs.
  • There is an island for co-op focused mini-games. Local wireless and online for 2-4 players. In the video, Kapp’n transports four players there by motor boat.
  • You can get swimming suits the first time here, wearing it you can go swimming.
  • You can dive for coral! Sometimes there’ll be jellyfish.
  • You’ll be able to find summer fish and bugs all year round here.
  • Players can trade medals earned through mini-games on the island to trade for the goods in the souvenir shop.
  • Island games are focused on Co-op.
  • Tortimer appears as the island’s tour guide, and explains the games.
  • Each person has to search for their own type of fruits; mangoes, persimmons, etc.
  • The faster you are the more medals you get.
  • You can pick up fruits and drop them for other players in easier locations.
  • The game will be released at both retail and as a download.

Watch the full presentation below.

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  • makta


  • Andrew Arndt

    SO need this for me and the wife O<O will be wasteing  day playing this lol

  • PrinceHeir

    lots of improvements :D

  • Archvile78

    Too bad i gotta wait till 2013 to play this. ;-;

  • Dean Winchester

    I will never understand the appeal of games like this.
    I fell into the hype on the GC for the original.
    Worst $50 I ever flushed down the pooper.

    I’m glad some of you are able to enjoy it. I am not trying to sway your opinions.

    In fact, I am curious if anyone can educate me on what is so appealing about this “Sim-like” type of gameplay.

    I have obviously tried the original AC, I have tried a couple different Harvest Moon’s, I have tried Viva Pinata and I simply cannot get into any of it.

    Can someone tell me in a non blind rabid fanboy way, what is it that makes a game like this so exciting and or good?

    • fallen

      Well… for whatever reason, I was somehow dating someone when the GC game came out. I picked it up on a curiosity, and thought it was really cute, so I asked her to move in to see what she thought.

      Before we knew it, we were writing notes to each other, sending each other items, tag-teaming weed-pulling and flower-planting duties, planning out who would be home from work in time to catch KK Slider’s tune on Saturday night, and sending each other any extra money we might have pulled in above budget to help pay off each others’ houses.

      Single-player, the game was a cute distraction, but it *really*, *reeeeeally* came alive with the multi-player component. It’s very clear they built the game with multi-player in mind from the start.

      Once we broke up, the game became… well. I couldn’t really go back to playing alone. (I hope you’re doing well, Teddy ;___;)

      • Dean Winchester

        Damn. That sounds interesting and horrifyingly awful at the same time.

        Your story was interesting though so thanks for sharing. Sorry about you and Teddy.

        • fallen

          Thanks! I’m scared to go back and have him lecture me about being away for 154 months…

          And, now that you mention it, you’re right… all the things I listed kiiinda sound horrifyingly awful. It’s like, if the village wasn’t populated by adorable little animal-people, it would feel like some kind of gulag…

      • That story really put a smile on my face, well, up until the end of it. I’m sorry it ended in a break up, I hope you can at least remember it all as a positive thing.

        It’s really cool when video games can bring people together like that, in my opinion. Thanks for sharing that story.

        • fallen

          The story putting a smile on your face put a smile on MY face. So we are even. :D

          And, yes, I do remember the experience as nothing but positive! Thanks for the kind words.

    • Acidicsam

      The thing that really drew me in is how, well, portable the DS version of it was. I mean, I enjoyed the gamecube version when I was a lot younger and didn’t play many games, but I couldn’t get into City Folk on the Wii when I tried that; there were just too many other games that I could play.
      The thing I liked about the DS version was how portable it was. It was my favorite example of a portable game. I mean, with a lot of other games, there is the chance you get sucked into a cutscene or a long battle or something, and that could be interfered with by something in the real world, such as arriving at your destination.

      With Animal Crossing Wild World, what I liked about it, was that I could turn it on. I could shake some trees to get some fruit, I could talk to some villagers, or I could run errands. Nothing required me to put in a dedicated segment of time to play, so I really could just play it for 5 or 10 minutes while I’m waiting for something.

      The other thing is that it just has a charm that clicks with some people, but doesn’t click with others. Some people just don’t like simulation games; they like games that push the realms of reality or having a basis in reality but still focus on excitement. It’s nothing against the game or the gamer, it’s just a natural preference.

  • One of the most wanted games. Can’t wait!

  • 718032672

    graphics seems more beautiful!