Kojima: Metal Gear Solid: Rising may not appeal to traditional Metal Gear fans

Unless you're open to trying new things, that is.

Kojima Productions’ latest Metal Gear Solid title might not appeal to fans of the series’ signature stealth gameplay. Speaking to the latest issue of Official PlayStation Magazine, studio boss Hideo Kojima said the game “shouldn’t be a problem” for “those willing to try new things.”

“If somebody thinks ‘I love Snake’ and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising,” Kojima said.

“But for people who are more open and willing to try new things, it shouldn’t be a problem.”

With Metal Gear Solid: Rising, they’re taking the Metal Gear Solid 4 approach to creating Raiden.

“Raiden in MGS4 was received very well, and I wanted to keep going with that direction in Rising. The people who liked him in 4 will like him in this, but it’s a personal preference.

“The character in the game is supposed to equal the player, so if you want to introduce things to a new recruit, you have to learn how to interact with that world along with the character. If we had Snake [in MGS 2] he was this old, experienced veteran and there would’ve been a disconnect with the [new] players. So that’s why we brought in Raiden.”

Metal Gear Solid: Rising is due for PlayStation 3, Xbox 360, PC.

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