Keiichiro Toyama details Gravity Rush
posted on 09.12.11 at 08:03 PM EST by (@salromano)
Director talks story and gameplay.

Keiichiro Toyama, director of PlayStation Vita’s Gravity Rush, recently sat down with PlayStation Hong Kong to talk about and play test the upcoming SCEJ-developed gravity-based title. In the video interview, Toyama talks story and game actions.

“Hekesville is being attack by Gravity Storm and is under the threat of a real crisis,” said Toyama. “This story tells of the protagonist, a girl named Gravity Kitten, rescuing the people from the threat of the Gravity Storm. She has lost her memory in the beginning of the game and does not possess any special ability.

“The story goes on as she encounters the mysterious black cat and obtains the ability to manipulate gravity and that is how she embarks on an adventure to rescue the people attacked by Gravity Storm.”

Monsters in Gravity Rush are called Nevi, which appear in the town alongside the storm. To kill them, players must strike their core, or their weak point. Nevi come in all shapes and sizes.

The biggest feature of Gravity Rush, according to Toyama, is an action called “Gravity Change.”

“First you have to press R button to put your character into a zero-G state, floating in mid-air. Tilt your PlayStation Vita to control the camera angle. Face your desired direction and press R button again. The direction will become the ground and your character will fall towards it. Repeating this action will allow you to roam the sky freely.”

Such gravity actions are also useful in battle. The “Gravity Kick” allows players to fly towards enemies and inflict “devastating damage.”

Watch the full interview below. The gameplay segment starts at 3:52.

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  • Finalshoryuken

    really pumped for this game!

  • punkmike

    ooh! finally! Some new footage for this game…kinda. It doesn’t look like anything new to me, but in spite of that…I still think it looks great. Not great enough to become my new folklore, but it still it looks nice.

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