Rage dev diary explores id's legacy - Gematsu
Rage dev diary explores id’s legacy
posted on 06.30.11 at 03:32 PM EDT by (@salromano)

Bethesda’s sent out the first in six behind-the-scenes videos for Rage, today. Titled “The Legacy of id,” the clip elaborates on the history of developer id Software, the popularization of first-person shooters through Doom, and how Rage fully utilizes the id Tech 5 engine.

“We arguably the best-looking game on consoles today,” says id boss John Carmack in the clip. “Point is, we’re running at two-times the frame rate of what other people might argue is best-looking console game.”

That’s 60 frames per second, by the way.

Rage is out for PlayStation 3, Xbox 360, and PC in September.

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  • KingKelloggTheWaffleHaggler

    The game is sexy,I hope the engine gets used by other companies

  • rockman29

    Yea, it’s gonna be fantabulous. And the tech is definitely fantabulous too. It’s built for artists. I don’t know why people are using multiplatform engines other than id Tech 5. The engine is efficient, it can handle small and massive scale levels, and it’s even artist friendly. I don’t know why other publishers aren’t taking advantage of the R&D from id. Why use, say, Unreal 3, over this? I don’t understand. I don’t even understand why the new Unreal tech demo is any more impressive than CryEngine 3. Maybe because it isn’t.