Lara Croft is younger and more fragile in Crystal Dynamics‘ upcoming Tomb Raider reboot. The latest issue of PSM provides us more detail as to how her new traits affect gameplay.
Killing, for example, isn’t glorified. Though, in the struggle for survival, Lara realizes that its either kill or be killed.
Jumping is much more dynamic, allowing you to jump and aim in the correct direction. You’ll also be able to change direction mid-air to fly off to the side. Apparently, it’s more Assassin’s Creed-feeling than traditional Tomb Raider.
To keep the game from being linear, there’s an element of choice in the reboot, allowing players to choose between multiple paths in solving obstacles. That said, the entire island as it’s seen exists in the game; simply put, if you can see it, you can access it.
A new gameplay feature, Instant Mode, highlights interactive elements in the environment, aiding the player through obstacles early on in the game. This will help players learn to properly scout interactive objects in later environments.
On a small and final note, the PlayStation 3 version of the game uses the shoulder buttons (R1 and L1) to climb.
Tomb Raider is still TBA for PlayStation 3, Xbox 360 and PC.
Thanks, NeoGAF.