Famitsu further details Final Fantasy Versus XIII - Gematsu
Famitsu further details Final Fantasy Versus XIII
posted on 01.26.11 at 01:13 AM EST by (@salromano)

Dengeki wasn’t the only Japanese magazine with a look at Square Enix’s recently discussed Final Fantasy games. Famitsu’s got a look at Final Fantasy Versus XIII, Final Fantasy XIII-2, and Final Fantasy Type-0, as well.

Famitsu’s look on XIII-2 and Type-0 didn’t really provide any new information not seen in Dengeki. Their look at Versus XIII, on the other hand, filled in a few holes. They can be seen listed below (via Andriasang).

  • Your characters in Versus will not have jobs. However, your enemies will include dragon knights (or dragoons if you prefer) and summoners.
  • There is a summoning element to the game.
  • Your weapon selection will include: swords, axes, spears/lances, hand guns, machine guns, rifles, bazookas, and shot guns. This is just a partial list, though.
  • The Ignis character (the guy with the glasses) is good with assist-style attacks. He can toss knives at enemies.
  • The character with the scar on his face uses a fighting style. He can make use of a pile bunker and broad sword.
  • The blonde character is a gunner.
  • The game will have positional damage elements for attacking enemies.
  • Larger enemies will have weak points.
  • The game does not have team attacks for your party members.
  • You can combo your attacks across character changes — that is, you can keep your combo going when you switch the character you’re currently controlling.
  • You can bring party members back to life if they die. The only exception is Noctis. If he dies, the game is over.
  • The difficulty is being set towards the high end.
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  • whiteferrero

    Yes! High-end difficulty usually makes a game memorable for me.

  • AiQi

    I really do hope that they won’t release it too soon. Take your time and let it be perfect Square-team!

  • cannot wait for this :D

  • milramyah

    Good good. Kingdom Hearts 2 was way too easy.

  • FinalFantasy_fangirl

    The cross character combo sounds interesting and I like the idea of the difficulty. Variety of weapons sounds good. I hope there are plenty of summons.

  • Falsate

    I’ll take the synergistic attacks through character switching over team attacks. The latter would subvert the whole point of the former too.

  • Yuri4prez

    The only real way I can see this becoming difficult, is if they cap your progress every while like XIII. Once you get to a certain strenght, they slap your hand and say NO MORE!

    I hate that, I don’t mind the difficulty, but lets not cap our character progress..