Eight Days Cancellation Influenced by Lack of Online
posted on 06.16.08 at 09:57 AM EST by (@salromano)

In a new interview with Shuhei Yoshida, the new head of Sony Worldwide Studios, he admitted that Sony’s increasing move towards games with online support ultimately lead to the cancellation of SCEE London’s Eight Days.

If you don’t know, Shuhei Yoshida was appointed as Phil Harrison’s replacement when he left SCEE for Atari.

When asked about their overal strategy for upcoming PLAYSTATION 3 titles, he responded:

“There are many areas but one focus that has been and will be key is how we use the online technology and PlayStation Network to involve more consumers in participating. LittleBigPlanet is a major, major step forward in that this year. Prior to that we released SingStar, and I’ve been checking out people’s videos – it’s been very interesting to see that people enjoy publishing their performances. And the Buzz channel – I can’t wait to see the strange questions people come up with for that! So that’s the major common theme that we are trying to enforce with all our projects.”

He went on to add:

“I think that we have more projects that we want to do than we do have resources. So, the cancellation of Eight Days was not necessarily because that project was failing, but because we looked at how it fit in the portfolio and where it fit as a production.”

The lack of online content in Eight Days “was part of the consideration”, Yoshida said.

“As I say, there are many projects we want to do and we look at many different angles for them, such as profitability, how long it may take, and where it fits in the portfolio – along with other strategic aspects that we are trying to delivery for the platform.”

[Lack of online influenced Sony decision to cancel Eight Days]

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