SOCOM: Confrontation: Ask the Dev – Part One

We just ran the article “SOCOM: Confrontation: Answers Unleashed” yesterday, but the SOCOM devs came back for more. The SOCOM community has asked quite a number of questions over at the official Playstation Forums and the devs have agreed to answer some of those. This first series is a short one, but there should more answers coming your way soon. The answers below were provided from the SOCOM blog.

Community: As posted two days ago with a video, the movement in the videos look very “stiff” and not life like such as that of Socom 2. Will there be any change in that by the time the game gets released? I didn’t know if it was the framerate that caused it or something else.

Seth Luisi: The game is still pre-alpha and there is still a lot of changes, tweaking and polishing going on. Also, it is important not to judge the games graphics, framerate or animation based off of internet videos which are low resolution, highly compressed and playback at a low framerate. Please wait for the high resolution videos from the PlayStation Store.

C: From the most recent video footage, it looks like there is a new weapons selection that pops up. My question is, will Quick1 and Quick 2 still be utilized?

SL: The current plan is to keep the Quick 1 and Quick 2 weapon selections if at all possible.

C: Is there armor? If so, is it purely cosmetic or will it affect your health?

SL: Yes, there is armor in the game. It is not purely cosmetic. It will affect both how much damage you take and how quickly you move. However, it is not going to make you invincible or take 10 hits to bring down. Even with heavy armor, you still take less hits before you die compared to SOCOM 3! Also, one shot to the head and your round is over.

C: How big are the maps compared to s2/s3 maps?

SL: It depends. The “16 player” versions of the maps are very similar in size to SOCOM II maps. The “32 player” versions of the maps are larger but still smaller than the smallest of the SOCOM 3 maps.

[SOCOM]

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