<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Gematsu &#187; Previews</title>
	<atom:link href="http://gematsu.com/c/previews/feed" rel="self" type="application/rss+xml" />
	<link>http://gematsu.com</link>
	<description></description>
	<lastBuildDate>Fri, 24 May 2013 21:46:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>PAX East 2013 Preview: Saints Row IV</title>
		<link>http://gematsu.com/2013/03/pax-east-2013-preview-saints-row-iv</link>
		<comments>http://gematsu.com/2013/03/pax-east-2013-preview-saints-row-iv#comments</comments>
		<pubDate>Sun, 24 Mar 2013 14:34:28 +0000</pubDate>
		<dc:creator>Sal Romano</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Top]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[PAX East 2013]]></category>
		<category><![CDATA[Saints Row IV]]></category>
		<category><![CDATA[Volition]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=94945</guid>
		<description><![CDATA[In Saints Row IV—a game with aliens, superpowers, dubstep guns, and mech suits—the leader of The 3rd Street Saints has made his logical progression of power—to the President of the United States. He&#8217;s the leader of the free world, yo. And he&#8217;s packing all sorts of heat. &#8220;One of the things we love to do [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2013/03/pax-east-2013-preview-saints-row-iv/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2012 Hands-On: Hitman: Absolution</title>
		<link>http://gematsu.com/2012/06/e3-2012-hands-on-hitman-absolution</link>
		<comments>http://gematsu.com/2012/06/e3-2012-hands-on-hitman-absolution#comments</comments>
		<pubDate>Mon, 18 Jun 2012 05:45:00 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Hitman: Absolution]]></category>
		<category><![CDATA[Io Interactive]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=72294</guid>
		<description><![CDATA[Hitman: Absolution, the latest entry in IO Interactive&#8217;s stealth assassination series, has been the subject of a great deal of debate &#8211; whether it will stay true to its predecessors, or streamline and simplify its gameplay in order to appeal to a wide audience of newcomers accustomed to high-action, third-person shooters. IO has repeatedly promised [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-hands-on-hitman-absolution/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: The Last Story</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-the-last-story</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-the-last-story#comments</comments>
		<pubDate>Sat, 16 Jun 2012 20:02:23 +0000</pubDate>
		<dc:creator>Olivia Slayton</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Mistwalker]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[The Last Story]]></category>
		<category><![CDATA[XSEED Games]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=72452</guid>
		<description><![CDATA[European fans have already been enjoying the upcoming Wii-exclusive Japanese RPG, The Last Story, and this summer North American players will too. It’s the product of famed Final Fantasy creator Hironobu Sakaguchi and his studio Mistwalker, also known for creating Lost Odyssey and Blue Dragon on Xbox 360. Combine it with the musical works of Nobuo Uematsu, [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-the-last-story/feed</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>E3 2012 Hands-On: Ni no Kuni: Wrath of the White Witch</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-ni-no-kuni-wrath-of-the-white-witch</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-ni-no-kuni-wrath-of-the-white-witch#comments</comments>
		<pubDate>Sat, 16 Jun 2012 18:10:31 +0000</pubDate>
		<dc:creator>Olivia Slayton</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Level-5]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Ni no Kuni: Wrath of the White Witch]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=72450</guid>
		<description><![CDATA[Ni no Kuni: Wrath of the White Witch, a PlayStation 3 role-playing game epic launched in Japan last November, is coming to North America and Europe in January next year. It is developed by Level-5 &#8211; the same people who brought us Dragon Quest VIII, the Professor Layton series, and White Knight Chronicles - along with the [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-ni-no-kuni-wrath-of-the-white-witch/feed</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>E3 2012 Hands-On: Nintendo Land</title>
		<link>http://gematsu.com/2012/06/e3-2012-hands-on-nintendo-land</link>
		<comments>http://gematsu.com/2012/06/e3-2012-hands-on-nintendo-land#comments</comments>
		<pubDate>Sat, 16 Jun 2012 15:36:59 +0000</pubDate>
		<dc:creator>Olivia Slayton</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo Land]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=72448</guid>
		<description><![CDATA[Whether you&#8217;re playing alone or with friends, Nintendo Land introduces Wii U&#8217;s capabilities in a bright mini-game collection based on familiar franchises fans are sure to love. Nintendo Land brings together twelve different Nintendo franchises and builds an interactive “theme park” based around them that your Mii character can visit. We checked out five of the [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-hands-on-nintendo-land/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: Dishonored</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-dishonored</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-dishonored#comments</comments>
		<pubDate>Mon, 11 Jun 2012 23:54:53 +0000</pubDate>
		<dc:creator>Olivia Slayton</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Arkane Studios]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71809</guid>
		<description><![CDATA[Dishonored is a first-person action game where you play as Corvo, a stealthy assassin, in a beautiful steampunk-inspired atmosphere. Throughout the game, you progressively gain various supernatural abilities, such as teleporting and soul possession, in order to take out your marked targets. It is a game whose play style takes an intelligent approach rather than focus [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-dishonored/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: The Elder Scrolls Online</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-the-elder-scrolls-online</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-the-elder-scrolls-online#comments</comments>
		<pubDate>Sun, 10 Jun 2012 19:29:10 +0000</pubDate>
		<dc:creator>Olivia Slayton</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[The Elder Scrolls Online]]></category>
		<category><![CDATA[ZeniMax Online Studios]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71868</guid>
		<description><![CDATA[ZeniMax Online Studios creative director Paul Sage greeted us as we took our seats for the E3 demonstration of The Elder Scrolls Online. The massively-multiplayer online game has been five years in the making, and this is the first time that they have been able to present the fruit of their efforts. The Elder Scrolls [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-the-elder-scrolls-online/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: Resident Evil 6</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-resident-evil-6</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-resident-evil-6#comments</comments>
		<pubDate>Sun, 10 Jun 2012 16:52:29 +0000</pubDate>
		<dc:creator>Olivia Slayton</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Resident Evil 6]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[TPS]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=72053</guid>
		<description><![CDATA[One of this year&#8217;s most anticipated releases, Resident Evil 6 was easily one E3&#8242;s biggest highlights. The upcoming mainline entry in the zombie-slaughtering horror series introduces new enemies, new friends, and new action.  Resident Evil 6 adds a handful of new characters alongside well-loved and familiar faces. This time, players will be able to choose between [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-resident-evil-6/feed</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: Harvest Moon: A New Beginning</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-harvest-moon-a-new-beginning</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-harvest-moon-a-new-beginning#comments</comments>
		<pubDate>Sun, 10 Jun 2012 04:16:37 +0000</pubDate>
		<dc:creator>Olivia Slayton</dc:creator>
				<category><![CDATA[3DS]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Harvest Moon: A New Beginning]]></category>
		<category><![CDATA[Marvelous AQL]]></category>
		<category><![CDATA[Natsume]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=72051</guid>
		<description><![CDATA[This year marks the 15th anniversary of the Harvest Moon series, and for a game that’s been making farming fun longer than Farmville, you have to wonder how it’s come this far. To put it simply, though the premise is never different, no two Harvest Moon titles are alike. This guarantees some are held in [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-harvest-moon-a-new-beginning/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: Assassin&#8217;s Creed III</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-assassins-creed-iii</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-assassins-creed-iii#comments</comments>
		<pubDate>Sat, 09 Jun 2012 16:14:16 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71970</guid>
		<description><![CDATA[At E3 this week, I saw a behind closed doors demo of Assassin&#8217;s Creed III not shown during the Ubisoft or Sony media briefings. Though it was relatively short, the demo was so packed with new information that not a single second was wasted in showing off the huge changes realized for this threequel. There [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-assassins-creed-iii/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>E3 2012 Hands-On: Lollipop Chainsaw</title>
		<link>http://gematsu.com/2012/06/e3-2012-hands-on-lollipop-chainsaw</link>
		<comments>http://gematsu.com/2012/06/e3-2012-hands-on-lollipop-chainsaw#comments</comments>
		<pubDate>Fri, 08 Jun 2012 16:18:34 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[Hands-On]]></category>
		<category><![CDATA[Kadokawa Games]]></category>
		<category><![CDATA[Lollipop Chainsaw]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Warner Bros.]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71936</guid>
		<description><![CDATA[I had the opportunity to test drive Lollipop Chainsaw, the latest from Suda 51 and Grasshopper Manufacture, at E3 this week. Before the demo began, I was asked if I wanted an explanation of the controls and mechanics, or if I&#8217;d rather figure it out on my own. I&#8217;d seen a few people playing it before and it [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-hands-on-lollipop-chainsaw/feed</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>E3 2012 Hands-On: Darksiders II</title>
		<link>http://gematsu.com/2012/06/e3-2012-hands-on-darksiders-ii</link>
		<comments>http://gematsu.com/2012/06/e3-2012-hands-on-darksiders-ii#comments</comments>
		<pubDate>Thu, 07 Jun 2012 18:27:49 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Darksiders II]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[Vigil Games]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71844</guid>
		<description><![CDATA[As a newcomer to the series, picking up the Darksiders II demo, shown running on Xbox 360 by THQ at E3, felt very natural, though not entirely new. The demo begins with Death riding his horse Despair toward a large, icy castle said to house some way to save his imprisoned brother War. Upon arriving [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-hands-on-darksiders-ii/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: DmC Devil May Cry</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-dmc-devil-may-cry</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-dmc-devil-may-cry#comments</comments>
		<pubDate>Thu, 07 Jun 2012 17:28:03 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[DmC Devil May Cry]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Ninja Theory]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71842</guid>
		<description><![CDATA[DmC Devil May Cry has evolved a great deal since it was first announced in September 2010. We saw a brand-new level showcased behind closed doors at E3 yesterday, where Dante discovers that a very powerful demon runs a local night club in which she influences the right and famous, and turns them to do [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-dmc-devil-may-cry/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>E3 2012 Hands-On: Hawken</title>
		<link>http://gematsu.com/2012/06/e3-2012-hands-on-hawken</link>
		<comments>http://gematsu.com/2012/06/e3-2012-hands-on-hawken#comments</comments>
		<pubDate>Thu, 07 Jun 2012 16:18:23 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Adhesive Games]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Hawken]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71753</guid>
		<description><![CDATA[When I walked into Hawken&#8216;s media event on the lobby roof of the Luxe Hotel, I was guided straight to a computer. I sat down next to Mike Fahey of Kotaku, joined the opposing team, and proceeded to win two consecutive rounds. After a little bit of postgame trash talk, I realized this game has [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-hands-on-hawken/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: Halo 4&#8242;s Spartan Ops</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-halo-4s-spartan-ops</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-halo-4s-spartan-ops#comments</comments>
		<pubDate>Wed, 06 Jun 2012 15:38:14 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[343 Industries]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shooter]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71671</guid>
		<description><![CDATA[343 Industries&#8217; E3 Halo 4 presentation, led by franchise development director Frank O&#8217;Connor and executive producer Kiki Wolfkill (who has an awesome name), focused entirely on the game&#8217;s new Spartan Ops mode. Spartan Ops is an episodic game mode with weekly downloads that consist of a lengthy video introduction followed by five playable missions.  The best [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-halo-4s-spartan-ops/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2012 Preview: Star Trek</title>
		<link>http://gematsu.com/2012/06/e3-2012-preview-star-trek</link>
		<comments>http://gematsu.com/2012/06/e3-2012-preview-star-trek#comments</comments>
		<pubDate>Wed, 06 Jun 2012 14:10:50 +0000</pubDate>
		<dc:creator>Kevin Grismore</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Digital Extremes]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Namco Bandai]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[TPS]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=71664</guid>
		<description><![CDATA[After being handed a pair of Nvidia 3D Vision Glasses, I took my seat at Namco Bandai&#8217;s Star Trek theater at E3 yesterday. It was revealed that we would be watching two screens at once &#8211; this was going to be a co-op demo starring franchise favorites Captain James T. Kirk and Mr. Spock. Opening [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/06/e3-2012-preview-star-trek/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PAX East 2012 Preview: Assassin&#8217;s Creed III</title>
		<link>http://gematsu.com/2012/04/pax-east-2012-preview-assassins-creed-iii</link>
		<comments>http://gematsu.com/2012/04/pax-east-2012-preview-assassins-creed-iii#comments</comments>
		<pubDate>Tue, 10 Apr 2012 00:23:58 +0000</pubDate>
		<dc:creator>Sal Romano</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Top]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Assassin's Creed III]]></category>
		<category><![CDATA[PAX East 2012]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=66080</guid>
		<description><![CDATA[Ubisoft debuted the first-ever gameplay footage of Assassin&#8217;s Creed III at PAX East this year. And while it was open to the attending public, it was not open to the public waiting in anticipation at home (though, a few images did manage to escape). The gameplay shown saw our new assassin Connor take part in a [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/04/pax-east-2012-preview-assassins-creed-iii/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hands-On: Spec Ops: The Line</title>
		<link>http://gematsu.com/2012/02/preview-spec-ops-the-line</link>
		<comments>http://gematsu.com/2012/02/preview-spec-ops-the-line#comments</comments>
		<pubDate>Mon, 06 Feb 2012 13:00:09 +0000</pubDate>
		<dc:creator>Kiran Sury</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Top]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[TPS]]></category>
		<category><![CDATA[Yager Development]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=61496</guid>
		<description><![CDATA[Spec Ops: The Line starts off with a helicopter sequence straight out of Modern Warfare 3. You man a mini-gun with unlimited ammo through a scripted sequence, flying past buildings and threading through the windswept sands until an inevitable crash (which, of course, you survive). A brief expository flashback, and you’re crawling out of the [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2012/02/preview-spec-ops-the-line/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Hands-On: Sorcery</title>
		<link>http://gematsu.com/2011/12/hands-on-sorcery</link>
		<comments>http://gematsu.com/2011/12/hands-on-sorcery#comments</comments>
		<pubDate>Wed, 14 Dec 2011 17:00:46 +0000</pubDate>
		<dc:creator>Matthew Frassetti</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Top]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[SCE]]></category>
		<category><![CDATA[SCEA]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Sorcery]]></category>
		<category><![CDATA[The Workshop]]></category>
		<category><![CDATA[Trailers]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=58339</guid>
		<description><![CDATA[At E3 2010, Sony debuted a PlayStation Move title that had the industry buzzing. But since its initial announcement, Sorcery has gone pretty &#8216;under the radar&#8217; &#8211; until today. Fortunately, I got to play Sorcery during Sony&#8217;s PlayStation holiday showcase in Manhattan. Sorcery is back, and it&#8217;s been completely revamped. The most immediately noticeable change [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2011/12/hands-on-sorcery/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Hands-On: Gravity Rush</title>
		<link>http://gematsu.com/2011/12/hands-on-gravity-rush</link>
		<comments>http://gematsu.com/2011/12/hands-on-gravity-rush#comments</comments>
		<pubDate>Sun, 11 Dec 2011 22:06:29 +0000</pubDate>
		<dc:creator>Sal Romano</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Top]]></category>
		<category><![CDATA[Clips]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[SCE]]></category>
		<category><![CDATA[SCEJ]]></category>

		<guid isPermaLink="false">http://gematsu.com/?p=58144</guid>
		<description><![CDATA[Gravity Rush is one of PlayStation Vita&#8217;s most visually engaging players. Its art direction alone is what initially attracted my interests. I had a chance to go hands-on with it the other night during a PlayStation holiday showcase in Manhattan, where I put its gravity-bending gameplay to the test. The demo I played wasn&#8217;t meant [...]]]></description>
		<wfw:commentRss>http://gematsu.com/2011/12/hands-on-gravity-rush/feed</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using memcached (User agent is rejected)
Database Caching 10/46 queries in 0.047 seconds using memcached
Object Caching 1353/1589 objects using memcached

 Served from: gematsu.com @ 2013-05-24 20:35:49 by W3 Total Cache -->