Interview: Gal Gun 2's Takuya Aizu, Masanori Ito, and Matt Papa at TGS 2017 - Gematsu
Interview: Gal Gun 2’s Takuya Aizu, Masanori Ito, and Matt Papa at TGS 2017
posted on 09.25.17 at 06:09 PM EDT by (@alex_tetra)
We ask Inti Creates the important questions.

Gal Gun 2

At Tokyo Game Show 2017 in Chiba last week, we sat down with Inti Creates chief executive officer Takuya Aizu, senior designer Masanori Ito, and producer and localization director Matt Papa to discuss the recently announced Gal Gun 2.

We covered everything from the amount of girls you can romance, to the engine, HD Rumble and PlayStation Move compatibility, panty count, and more.

Read the full interview below.

Let’s start with the important stuff. How many girls are there that you can romance in Gal Gun 2?

Masanori Ito: “We’re going to have at least three potential girls that you will be able to build a happy relationship with. That number may increase, but there will be at least three.”

Does Gal Gun 2 run on the same engine as the previous entries?

Takuya Aizu: “No, Gal Gun: Double Peace was on Unreal Engine 3 and Gal Gun 2 will be on Unreal Engine 4.”

The PlayStation 4 version of Gal Gun: Double Peace had a “Mama Kita Gamen,” or  a “Mom’s Arrived Screen” players could activate to make it look like they’re playing an RPG. Will Gal Gun 2 have that as well?

Masanori Ito: “We’re still considering it, but can’t say for sure. We’ll definitely put something funny, something good, but we can’t say exactly what right now.”

For the Switch version, is there any intention to utilize the console’s unique features such as the HD Rumble?

Takuya Aizu: “For HD Rumble, we don’t want to just add it for the sake of it, but if we find a way for it to make sense in the Gal Gun experience, then we definitely will. We will make use of the gyro sensor, however.”

Will the PlayStation 4 version be compatible with the PlayStation Move controller?

Takuya Aizu: “No. Like the Switch version, we will make use of the gyro sensor in the PlayStation 4 controller, but not the PlayStation Move controller specifically.”

Gal Gun 2

Since Gal Gun: Double Peace was banned in New Zealand, I was wondering if there are any plans to change or “censor” content for certain regions?

Takuya Aizu: “As Japanese developers, when we make games we do so for the Japanese audience we know the most first. If some country like New Zealand has to ban it, well, sorry. Anyway, the localization is up to PQube.”

Matt Papa: “We’re not going to change or censor the game. Personally as the localization director, I don’t censor anything and I have no intentions of doing so this time around either. So if New Zealand comes around with the ban-hammer again, sorry in advance to New Zealand.”

How old are the girls in the game?

Masanori Ito: “Around 16 to 18, the high school age.”

The first game had 423 different types of panties in it. How many different types will be in this game?

Masanori Ito: “We haven’t decided on a number yet, but something unique to this entry is that it takes place over multiple days. And of course people change their underwear everyday, so they’ll have different types everyday. While we don’t know how many just yet, it’s a safe bet that it’ll eclipse that number.”

Gal Gun: Double Peace released for PlayStation 4 and PS Vita, and eventually PC, but Gal Gun 2 is releasing for PlayStation 4 and Switch. What was the reasoning behind dropping PS Vita in favor of Switch, and are there any plans for a PS Vita or PC release?

Takuya Aizu: “Gal Gun: Double Peace was developed using Unreal Engine 3, which was compatible on both PlayStation 4 and Vita. However, we are developing Gal Gun 2 on Unreal Engine 4 and unfortunately PS Vita doesn’t have Unreal Engine 4 compatibility. With Gal Gun, we like to have a release on both a home console and a portable console, so that’s where the Switch, which does have Unreal Engine 4 support, comes in.”

Gal Gun 2

Gal Gun: Double Peace was released in western territories, but the original Gal Gun, which launched for Xbox 360 in Japan in 2011 and PlayStation 3 in 2012, did not. Is there any possibility the west sees the first game in some capacity down the line?

Masanori Ito: “I personally would love to, though after six years it’s starting to look a little outdated, so I would want to make it shiny and new again. If we ever did something like that I would make sure there is an English version.”

So there was Gal Gun, Gal Gun: Double Peace, and Gal Gun VR. Explain to me how this is called Gal Gun 2.

All: (Laughter.)

Takuya Aizu: “The biggest reason is that Gal Gun 1 and Gal Gun: Double Peace, while having different stories and characters, were both rail shooters. Gal Gun 2, however is not a rail shooter, so seeing it as the next phase or next step for Gal Gun, that’s why we decided to give this one the number 2.”

Got a message for the fans before we sign off?

Masanori Ito: “The biggest thing I want is for the fans and players to be happy. We will do everything in our power to make that come true for our players so we hope you look forward to the game and enjoy it.”

Thank you for your time, guys!

Gal Gun 2 will launch for PlayStation 4 and Switch worldwide this winter.

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