Ancestors: The Humankind Odyssey new teaser trailer, no longer episodic - Gematsu
Ancestors: The Humankind Odyssey new teaser trailer, no longer episodic
posted on 04.20.17 at 06:55 AM EDT by (@salromano)
"Much more to come in 2017."

Ancestors: The Humankind Odyssey

Two years after its initial announcement, Patrice Desilets-led studio Panache Digital Games has released a new teaser trailer for Ancestors: The Humankind Odyssey.

The third-person action adventure survival game will let players “relive the early story of mankind with a documentary twist.”

The teaser trailer was first shown at Reboot Develop 2017 in Croatia today. Desilets shared new information about the game during a live presentation. Here is the summary, via VG247:

  • The game is no longer episodic as it’s grown too big.
  • The game is currently playable but isn’t ready to release anytime soon. Panache does have a date in mind for release so it’s not a “ship when it’s ready” affair.
  • “It’s a third-person action adventure game set 10 million to 2 million years ago,” according to Desilets.
  • There will be resource management and survival elements.
  • The team has discussed cannibalism and whether it should feature in the game as it has in human history.
  • On fighting or tribal conflict in the game: “Eventually, maybe, there will be conflict [in the game] but it’s not there yet.”
  • The game was originally about playing “hour to hour” when episodic, now it’s “open, bigger” and “has systems working together”.
  • The same animator who created Ezio in Assassin’s Creed and the prince in Prince of Persia is working on the characters of Ancestors: The Humankind Odyssey.
  • A significant part of the game is set in Africa: “the game world is big,” says Desilets, but he’s not keen to spoil too much of the game ahead of the release.
  • “It’s the first time I’ve created a character who interacts with the jungle. There are no walls. What’s the light like? I’ve never worked on that before. There’s no sword, no swordfights. Eventually you get a branch…”
  • Desilets wants players to “have fun with the toy I’m giving you and you’ll create the story of your ancestors.”
  • Desilet’s other project, 1666: Amsterdam, is currently on hold while work continues on Ancestors.
  • The project is “well funded” and being built by 32 staff at the studio in Montreal. When you work at Panache, no one works on a Monday.
  • On hiring female staff to work on his game: “If the candidate has a dick he’s not hired. I’m not telling the story of humankind only with guys. It didn’t happen that way. You need to make babies.”

While it didn’t share any additional information today, Panache Digital Games said that there is “much more to come in 2017.”

Watch the teaser trailer below.

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