Games industry New Year 2017 cards and messages - Gematsu
Games industry New Year 2017 cards and messages
posted on 01.01.17 at 03:21 AM EDT by (@salromano)
Game companies welcome 2017.

It’s 2017! Happy New Year, everyone! Here are some of the cards and messages shared across the games industry.

Ace Combat 7

Animal Crossing Series

Atlus Japan

Bravely Series

CD Projekt RED

D3 Publisher

Digimon Linkz

Earth Defense Force 5

Epics

Falcom

A card drawn by Riri Sagara. Also available in wallpaper form.

Falcom

Final Fantasy XV

A message from director Hajime Tabata.

Final Fantasy XV

Happy New Year!

In 2016, we were able to deliver Final Fantasy XV to everyone at long last.

We were able to accomplish the goals we set out to achieve, such as subtitles for 12 languages, 4 fully voiced languages, and a global simultaneous release date.

By creating a full CG movie, we provided a new experience of enjoying a movie and a game as a set to the world.

By creating and distributing a cell animation, we were able to realize a new way for everyone to get to know the game characters.

By releasing a mini-game as a mobile app, we were able to bridge the real world to the game world.

We, the Final Fantasy XV team, were able to achieve these things because of the warm and strong support of our fans.

I have decided that 2017 is a year of giving back to everyone for their kindness.

There are many players enjoying Final Fantasy XV in various ways, and nothing makes us happier than this.

To provide a long-lasting and even more enjoyable experience with Final Fantasy XV for everyone, we will continue to update the game and release DLC.

We ask for your continued support for Final Fantasy XV in 2017.

Director, Final Fantasy XV
Hajime Tabata

genDesign

God Eater Series

A tweet from series producer Yusuke Tomizawa.

For those awaiting new God Eater-related developments, I think that we’ll be able provide various updates this year. First, please look forward to the seventh anniversary in February, during which we are preparing the opportunity to communicate to everyone.

The God Eater official Twitter account confirms we’ll get more news this year on the new God Eater console project and God Eater Online.

Granblue Fantasy

Granzella

A card.

Granzella

Gravity Rush 2

A message (in Japanese) from creative director Keiichiro Toyama.

Gravity Rush 2

Happy Manager

Horizon: Zero Dawn

Inti Creates

Kirby

Kojima Productions

Kowloon’s Gate VR

The Legend of Zelda: Breath of the Wild

Level-5

LittleBigPlanet Series

Megami Meguri

Monster Hunter Stories

Monster Hunter XX

Lao-Shan Lung confirmed as a monster appearing in the game.

Naughty Dog

Nintendo Japan

A special wallpaper.

Nintendo

Omega Force

PlayStation Japan

Sega Japan

Senran Kagura Series

SG/ZH School Girl/Zombie Hunter

Shenmue III

A message from creator Yu Suzuki.

Shenmue III

Happy New Year!

New Year’s Greetings Everyone!

We hope you are having a holiday season. The development of Shenmue III has stepped into its second year, and our team is in high spirits.

Without your support, we would have been able to make it this far. We thank you again for all you have done to make Shenmue III a reality.

We look forward to continuing our journey with you in 2017, and wish you a wonderful year ahead.

From Yu Suzuki and the Shenmue III Team

SNK

Sonic the Hedgehog

Splatoon

Square Enix

A letter from Square Enix president Yosuke Matsuda.

I would like to wish everyone a Happy New Year.

A year of major opportunities in entertainment contents

2016 saw advances in digital technology that vastly expanded the avenues for creative expression in the world of entertainment, giving rise to the potential for generating a variety of new contents. I expect that potential to lead to major opportunities for our Group in 2017.

2016: A year of technological innovation

In 2016, global smartphone sales reached 1.5 billion units1, with smartphone ownership in Japan extending to over 67% of the population2. As these figures demonstrate, the smartphone has become an essential communication tool that is firmly entrenched in our daily lives. It has also come to be used as a versatile gaming console. Not to be outshone by such multipurpose devices, dedicated game consoles have also generated increasing demand, with the PlayStation 4 surpassing 50 million units in worldwide sales faster than any previous PlayStation console and sales of the Xbox One also demonstrating sharp growth, especially in North America.

In addition, 2016 also marked the dawn of VR and AR technologies. VR devices expected to deliver new gaming experiences were brought to market, and a variety of VR contents were rolled out. 2016 was also a year in which we saw the potential for the fusion of powerful IP with new technologies to give rise to new experiences and for major successes to be born of such combinations. Moreover, future-defining technologies and services such as IoT and AI also drew considerable attention in 2016.

Our Group also released a rich variety of contents that leveraged our key existing and new IP while also taking advantage of the features of a wide range of platforms. We also moved forward with research and development efforts into new fields such as VR and AR and were able to share some of the results of those envelope-pushing initiatives.

Creating contents via new avenues of expression

These sweeping developments will impact the entertainment contents business in a variety of ways. The diversification and proliferation of entertainment content delivery platforms brought about by technological innovation are a boon for contents providers such as ourselves. By leveraging new technologies and providing new experiences, we can not only breathe new life into existing contents, but also generate new contents thanks to the new avenues through which our creators are able to exercise their talents.

Advancements in VR, AR, AI, and other technologies significantly broaden the potential of digital contents, in part by enabling the depiction of broader ranges of emotions and more complex human relationships. Such technological advancements represent major opportunities for our Group to generate richer entertainment contents. In 2017, we will continue to keep pace with the changing times and environment, and in the face of constantly evolving technology, always strive to create contents that our customers will love.

2017 will also mark the 30th anniversary of Final Fantasy. We have a variety of plans in place to commemorate this milestone just as we did last year for the 30th anniversary of Dragon Quest. Please look forward to what we have in store as our signature IP franchises continue to evolve.

We thank you for your ongoing support and wish you the best in the new year.

Yosuke Matsuda
President and Representative Director,
Square Enix Holdings Co., Ltd.

Street Fighter V

Tales of Zestiria the X

Team Meat

Toraware no Palm

Touken Ranbu

Valkyria Revolution

VanillaWare

VanillaWare

The Witch and the Hundred Knight 2

World of Final Fantasy

Xbox Japan

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