The Witch and the Hundred Knight 2 details Prim, Isabelle, Third Eye, Facets, Tochkas, Alchemy, more
More on Nippon Ichi Software's action RPG sequel.Nippon Ichi Software has shared new information and screenshots of The Witch and the Hundred Knight 2, introducing two new characters, one new keywords, facets and skills, Tochkas, and more.
Get the information below.
■ Keywords
Awakened Witch
Someone who has fallen to the Witch’s Disease and whose third eye has opened. When awakened, their original personality disappears and is reconstructed in a distorted form. Therefore, they have strong destructive impulses and brutality, and given they wield mighty power at their own desires, they are feared in the same way one fears a natural disaster. Chelka, the main character, is an witch whose awakening was incomplete.
■ Characters
Prim (voiced by Satomi Akesaka)
The strongest awakened witch, regarded as dangerous by Weiss Ritter. She has an extremely strong desire to rule, attacks surrounding towns and villages, and controls people through the power of her third eye.
Isabelle (voiced by Yuu Kobayashi)
An awakened witch with a lewd personality who enjoys pleasure more than anything else. Her breath is poisonous and it is said that those who have seen the eye on her forehead lose their sense of reason.
■ Facets and Skills
By switching between armors called “facets,” the abilities and appearance of Hundred Knight will change. There are a total of six facets, each with different skills and fighting styles. You can set three facets in advance at your base, which you can switch between at will on the field based on enemies and your play style.
Wonder Knight
A balanced-type facet that excels in offensive and defensive balance, and fights with speed to defeat enemies. Its active skill is “Crack Ground,” which swings its sword downward and fires a slash attribute shock-wave forward.
Power Fortress
A small fortress-like facet that specializes in high strength and physical defense. It excels in Hammer use. Its active skill is “Round Smash,” which strikes its hammer at the ground for a powerful hit that blows back surrounding enemies.
Marginal Gaze
A facet that specializes in staves and spears. Although its hits are weak, it is strong in that it clean sweep enemies with high-power awakening attack skills. Its active skills include “Acheron,” which shoots ice bullets that slow down the enemy’s movement and is convenient for stopping quick enemies, and “Savyasachi,” which fires magic bullets with fine induction performance.
Shinobi the Assassin
A facet that specializes in covert actions. It has low HP, but high ATK, and depending on the techniques you use, you’ll surely be able to defeat your enemies. Its active skills include “Parhelion,” which creates three copies of Hundred Knight to fight alongside, and “Heat Haze,” which lets you forcibly trigger a Mystical Dodge.
Trick Screamer
Although weak at attacking and defending, it specializes in the Tochka use. It has various skills, including Tochka strengthening and status ailment-inducing attacks. Its main skill is “Dead or Alive,” a status ailment skill that inflicts surrounding enemies with sleep damage, and “Gibberish & Bubblish,” which fires hearts that charm the enemies it hits.
Noble Raptor
A facet that specializes in ATK and weapon use. However, since much of its resistances and its DEF are low, it is intended for the somewhat expert players. Its active skills include “Triumphant Return to Death,” which triggers a “Berserker” state that triples ATK but halves DEF, and “Persistent Fighting Spirit,” which consumes Giga Calories to instantly restore HP.
■ Third Eye
Unleash the power hidden within Hundred Knight. By activating the “Third Eye,” you can obtain a tremendous power-up effect. It deals damage to surrounding enemies the moment it’s triggered, and increases abilities such as movement speed, attack speed, and attack power. Your “Magical Gauge,” which is necessary to trigger the Third Eye, will accumulate as you use standard attacks, active skills, and mystical dodges.
■ Tochka
Tocka skills embody and release Hundred Knight’s remaining powers, and represent the power of 99 knights. In The Witch and the Hundred Knight 2, Tochka can be summoned by setting them as an active skill. There are seven types of Tochka in total. Whether they’re attack-based or decoys, they are the reassuring allies of Hundred Knight.
The number displayed above “Tochka” on the lower right of the screen represents your remaining elements, which are required to summon Tochka. The number of elements a Tochka costs can be found in its name. Consumed elements can be used again over time.
Type-1 Mini-Knight
An autonomous battle-type Tochka. Up to eight can be summoned at the same time. After they’re summoned, they’ll automatically attack while following the Hundred Knight.
Type-8 Time Bomb
A time bomb-type Tochka. It deals explosion damage involving multiple enemies, but you should be cautious as Hundred Knight and Tochka are also damaged.
Type 10 Diallo
A Tochka that deals slash attribute damage to enemies from a long distance in a boomerang-like orbit. It can be re-summoned in short time and is used as a projectile weapon.
Type 16 Dekoimo
A decoy-type Tochka with a somewhat hateful smile. It attracts the attention of nearby enemies, so it is convenient in situations such as when taking distance from the enemy.
Type 42 Casserio
A stationary turret-type Tochka. Up to two can be summoned at the same time, and will fire high-power magic shells in three directions at regular intervals.
NEW: Type 24 Cherry Bomb
A Dekoimo with a Time Bomb on its head. It attracts enemies, and when its stamina becomes zero, explodes. You should be cautious as the explosion can also damage the Hundred Knight.
NEW: Type 52 Barristan
It takes the same form as the Type 42 Casserio, but fires Type 10 Diallos as its bullets. It’s a powerful Tochka that can deal efficient damage to multiple enemies.
■ Stock Stomach
The equipment and items you gather in the field can be temporarily stored in the Hundred Knight’s “Stock Stomach.” You can equip and sell the items in your Stock Stomach by bringing them back to your base.
There is a limit to the amount of items you can stow away in your Stock Stomach, but you’ll be able to sort through its contents at any time.
When Hundred Knight’s HP becomes zero, you’ll lose several of the items stored in your Stock Stomach, so be cautious of your remaining health.
■ Rarity
All of the equipment that appears in The Witch and the Hundred Knight 2 have a “rarity.” Rarity consists of common, rare, epic, and legendary. The higher the rarity, the higher the performance and the greater the range that piece of equipment can be strengthened.
■ Alchemy
At your base’s “Alchemy Studio,” you can upgrade your weapons and armor.
Catalyst Alchemy
Catalyst Alchemy lets you consume “catalysts” to bestow new abilities upon your weapons and armor. For weapons, you can upgrade your attack power and status ailment damage, and for your armor, you can upgrade your defense power and bestow them with HP increase effects.
Upgrade Alchemy
Through Upgrade Alchemy, you can use the items you collect and unneeded equipment to raise the levels of your weapons and armor, as well as increase their performance. Additionally, by increasing their level, the number of times you can do Catalyst Alchemy for that piece of equipment increases. Since the maximum level depends on the rarity of the upgraded equipment, you should give Upgrade Alchemy a go if you obtain something super rare.
■ Witch Petition
By offering magical power known as “Mana” to Chelka at your base, you can ask her for various requests, such as unlocking Tochkas or getting catalysts necessary for equipment upgrades. The contents of these petitions will increase as the game progresses, so be sure to check back often.
The Witch and the Hundred Knight 2 is due out for PlayStation 4 in Japan on February 23.
View the screenshots at the gallery.
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