Dragon Quest XI confirmed for NX, simultaneous launch with PS4 and 3DS versions suggested
posted on 08.21.16 at 03:27 AM EST by (@alex_tetra)
Interview excerpt from the latest issue of Nintendo Dream.

Dragon Quest XI

The October issue of Nintendo Dream features a round-table discussion between Dragon Quest series creator Yuji Horii, Pokemon series producer Junichi Masuda, and Super Smash Bros. series director Masahiro Sakurai.

During the interview, Horii confirms an NX version of Dragon Quest XI. Horii initially confirmed an NX version when Dragon Quest XI was first announced for PlayStation 4 and 3DS, but Square Enix then back-tracked its statement saying it was only “considering launching” on the platform.

Horii also suggests that all three versions will be released simultaneously, as “spoilers will emerge if we release one version earlier.”

Dragon Quest XI: In Search of Departed Time is aiming for release in Japan before May 27, 2017. Nintendo’s NX is due out a couple of months earlier, in March 2017.

Get the transcript below.

English Ver.

Masahiro Sakurai: Well then, I would like to ask about each of your new games. First, Dragon Quest XI. The 11th installment in the series will be released simultaneously on Nintendo 3DS and PlayStation 4, and including NX it’s coming out on three platforms, right?

Yuji Horii: That’s right. The use of hardware is different for each system, so it’s quite a challenge.

Sakurai: Thank you for working so hard.

Horii: However, we’re making the 3DS version in both 3D and 2D. I asked my staff, “Is that something we can do?” And they said, “We’ll do it.” So we decided, “then let’s do it.”

Junichi Masuda: I get the feeling that means there will be four versions across three platforms then, yeah?

Horii: That’s right. There are a lot of difficulties because of that. Each one has a different look to it, and there’s also a PlayStation 4 version, so if we make a small fix then we have to fix it across every version.

Sakurai: I see. Including things like the release date, it gets dreadful when development is inevitably drawn out and the debugging piles up… But you’re not going to shift the release date and release them apart from each other, right? Since Dragon Quest games are story-driven.

Horii: That’s right. Spoilers will emerge if we release one version earlier. (Laughs.) However, we’re a little concerned about the sense of distance in movement. It’s different for each of the supported hardware.

Sakurai: Oh, is that so?

Horii: The movement in the 2D of the 3DS version, and the movement in the 3D of the 3DS version and the PlayStation 4 version definitely feels different when it’s in action. However, there are concerns when making several versions at the same time, and to that extent it’s difficult, so we’re making the game to the best of our ability.

Sakurai: I made Super Smash Bros. for 3DS and Wii U at the same time, but it was nevertheless difficult. Since you’re making it for hardware from different companies, I would think that it’s even more difficult, so please by all means do your best.

Horii: Indeed. All of the staff is working very hard, so please look forward to it.

日本語版

桜井政博:それでは最後に、それぞれの新作について話をお聞きしようと思います。まずは「DQXI」。シリーズでは11作目になる新作は、ニンテンド3DSとPS4が同時発売、それにNXを含めれば3機種に出るんですね?

堀井雄二:そうですね。ハードの使用がすべて違うので、けっこうな挑戦だと思っています。

桜井:恐れ入りました。

堀井:しかし、3DS版は3Dと2Dを両方つくるわけです。スタッフに「それ、できるの?」って聞いたら、「やります」って言うので、「じゃあやろう」ということになったんです。

増田順一:ということは、3機種で4種類つくっている感じなんですね。

堀井:そうなんです。だからいろいろと苦労もありまして、それぞれ見た目も違うし、PS4版もありますので、ちょっと直すと、それらを全部で直さないといけないんです。

桜井:そうですね。それに発売日なんかも含めて、どうしても開発が遅いほうに引っ張られるでしょうしデバッグが複数重なると、ものすごいことになるでしょうし…。だけど、発売日をずらして別々に発売するわけにもいきませんよね。「DQ」はストーリー主体のゲームですから。

堀井:そうなんです。1機種でも早く出すと、ネタバレが発生しますからね(笑)。ただ、悩んでいるのが、移動の距離感なんです。ハードごとに、それぞれで違うんです。

桜井:ああ、そうなんですね。

堀井:3DS版の2Dで移動するのと、3DS版の3DやPS4版で移動するのとでは、動いたときの感覚がやっぱり違うんです。ただ、数種類を同時制作という苦労はありますが、その分やりがいもありますので、がんばってつくっているところです。

桜井:自分も3DSとWiiUで「スマブラ」を同時につくったことがありますが、それでも大変でした。それが別々の会社のハードで同時につくるわけですから、さらに大変だとは思いますが、ぜひがんばってください。

堀井:はい。スタッフ一同、超がんばっているので、楽しみにしてください。

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