Goichi Suda's 1999 adventure game finally getting English release.
Grasshopper Manufacture, in collaboration with PLAYISM and Active Gaming Media, has announced a remastered version The Silver Case due out internationally for PC via Steam, Playism, and other platforms this fall. Its launch will mark the first time the adventure game is released in English.
The Silver Case launched for PlayStation in Japan in 1999 as the first installment of Goichi Suda’s “Kill the Past” series. While its sequels, Flower, Sun, and Rain and Killer7, were localized for western audiences, The Silver Case was not. Its “massive volume of text, highly nuanced dialogue, difficult technical vocabulary, and context-reliant storytelling” presented many challenges in bringing it to an English-speaking audience. That is, until now.
Get the full rundown on the remaster below.
■ Introduction
1999: Japan, the “24 Wards”.
A string of serial murders is terrorizing the nation.
All clues that the detectives have uncovered so far, point to one well known perpetrator, Kamui Uehara, the deranged criminal at the center of the infamous “The Silver Case” murders many years prior. But Kamui Uehara is no longer around…
With the string of mysteries, pointing to an impossible suspect, just what is really going on?
■ Gameplay
Combining elements of adventure games and visual novels to create a new and unique experience, The Silver Case invites the player to solve puzzles and experience the story in first-person perspective as a member of the Public Safety Department’s “Republic” Special Forces unit.
Features
Unconventional and unexpected storylines
Characters with vivid personalities
Two scenarios:
Transmitter: the detectives hunt down the truth
Placebo: a freelance writer explores the story
Complete graphic enhancement
The unique Film Window System
In English for the first time ever
■ Film Window System
The Silver Case will be bringing back the Film Window, the system developed by SUDA51 to bring a more dramatic display of text & imagery to players of adventure games.
By displaying game graphics and text in moveable windows, the location of on-screen elements can be adjusted for dramatic purposes and keep the player interested.