Koei Tecmo has announced the survey results for the Nioh alpha demo, which was downloaded over 850,000 times, as well as the improvements it will be making in response to the feedback.
First, the planned improvements:
■ Overall
- Add tutorials regarding the game system.
- Adjust balance mainly in the opening sections to make battles fairer.
- Improve controls and camera system.
- Improve the understandability and usability of the UI.
- Improve graphic performance
■ Details
Tutorials
- Implement a training stage for tutorials on basic controls and core game actions.
Action & Controls
- Improve player & camera behavior during lock-on.
- Change the conditions under which the player character becomes unresponsive when the Ki Gauge is empty.
- Expand item shortcut slots.
- Revise the objects which require holding a button and the response to the hold input.
- Improve detection for the half-circle analog stick input.
Enemies
- Adjust attack and defense parameters of enemies.
- Revise enemy pursuit of the player.
- Revise superarmor (stagger/no stagger) for each enemy and attack.
- Adjust Revenant AI.
Level Design/Stages
- Improve exploration elements such as shortcuts, etc.
- Add hints to guide players to boss areas.
- Revise the display of objects that block the view of the player character.
- Adjust fire area damage.
UI
- Improve layout and displayed information.
- Adjust text size.
- When making an offering at a shrine, allow the player to perform all actions at once.
Online
- Improve online synchronization.
- Allow the host to use the Shrine menu during co-op play with a Visitor.
- Adjust the rate at which enemy parameters increase during co-op play.
Other
- Remove durability stat for weapons and armor.
- Adjust the drop rate for equipment.
- Add a new control type.
- Implement a flow to allow players to exit a mission.
- Fix other bugs.
Next up, the survey results:
Nioh is due out for PlayStation 4 in 2016.