Playtonic Games is partnering with Team17, who will publish Yooka-Laylee for PlayStation 4, Xbox One, Wii U, PC, Mac, and Linux when it launches in October 2016.
The partnership will allow Playtonic to build on its successful Kickstarter campaign with additional resources designed to benefit development, according to the press release.
“From the very start we said that we’d welcome only a partner that could genuinely improve the creation of our game, while respecting the independence and creative autonomy of our development team. Team17’s 25-year industry-leading expertise will significantly benefit Yooka-Laylee in a myriad of ways, not least in expanded localisation, improved QA testing, certification and access to vastly better resources for our team,” Yooka-Laylee creative lead Gavin Price said.
“Working alongside such a strong partner will allow the Playtonic team to focus 100% of our efforts on building the best possible version of Yooka-Laylee for backers and new fans alike.”
Speaking with MCV UK, Team17 managing director Debbie Bestwick said Team17 is exploring the idea of a retail release.
“There is a large demand for a physical game,” said Bestwick. “Playtonic took the decision not to include this in the Kickstarter for the very reason that it could impact on development and at the time of their Kickstarter it would have been a big risk. Team17 has lots of experience in physical and will share ideas and opportunities with Playtonic – so absolutely we will be looking into it.”
Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series. It follows heroes Yooka and Laynee, who will use an arsenal of special moves like Yooka’s tongue grapple and Laylee’s sonar blast, as they explore and expand 3D worlds filled with collectibles and secrets.