Bloodborne six-minute Gamescom walkthrough
posted on 08.19.14 at 12:15 PM EDT by (@salromano)
Beware of the Cleric Beast.

Bloodborne

Sony Computer Entertainment has released the official direct-feed six-minute walkthrough of the playable Bloodborne demo from Gamescom last week.

If you missed it, catch the Gamescom trailer here and some screenshots here. You can find our roundup of off-screen gameplay clips here.

The PlayStation 4-exclusive is due out in spring 2015. Watch the video below.

Play-Asia
  • DarthBrian

    hnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnggggggggggggggg!!!!!!!

    BLOODBOOOOOOOOOOOOOOOOOOOORNE!!!!!!!!!!!!!!!!!!!!!!

  • Anime10121

    Looks pretty good, kinda irked me a bit with all those random video cuts (wish it was a straight through playthrough), but the game itself is looking great!

    • z_merquise

      I won’t mind it. At least it’s way better than another off-cam gameplay video that we were seeing for some time now.

      It’s nice to finally see the game in action with all the sound effects and boss music in it.

  • Orichalon Hades

    what is up with those lifelink attacks? Well it doesn’t really matter if a boss can 2 shot you if you make a mistake.

    also, he kept getting the bullet every time he loot, i lel’d

  • Zackasaur

    This game is going to be amazing. Cannot wait.

  • z_merquise

    That uber-detailed design. That horror-atmosphere. That bad-ass longcoat. That shotgun. Everything in it! So good!

  • DarthBrian
    • Zackasaur

      That is sick.

  • Alan Espinoza Orozco

    can someone plz explain me, the sparkling dot that appears on the enemies is in all souls games? cause its kinda annoying for me, or there is an option to remove it, or what is that sparkling dot for?

    • Zackasaur

      It appears to be the lock-on. It’s actually more subtle looking in Bloodborne than it is in Souls games.

      • Alan Espinoza Orozco

        ohhhh perfect, because i cant stop looking at it, idk why hahaha thx for the info (=

        • Zackasaur

          No problem. c:

    • bloodiOS

      Just don’t lock on.

      • tokyobassist

        Bad idea.

        • bloodiOS

          Not saying that it isn’t but if someone finds it annoying then the only solution to that is simply not to use it.

      • Alan Espinoza Orozco

        ohh i didn’t realized it was the lock-on (= thx for the info

  • bloodiOS

    The outfit of the mate that came to the player’s rescue was pretty damn sexy. I want that hat! By the way, I was under the impression that the cleric beast is what the player turns into once ingested too much blood?

    • Jay

      It would be amazing if we found out the beast was another player.

  • tokyobassist

    Yeah this is pretty tight. Can’t wait. As much as I like Souls I’m so tired of circling fools for an opening. This game actively rewards getting in that ass and that’s what I’m all about. RTSD.

  • Articuno76

    Wow. That’s really impressive how the blood flows in the rivlets of the street cobbling. Even catches/reflects light realistically. At the moment this is easily one of the most technically accomplished Japanese games shown off for the new generation.

    Perhaps co-development/co-funding is the way forward for many Japanese developers?

    • bloodiOS

      I think it helps getting the 3rd-party devs familiar with how to develop on the new system but once that’s done, they should go back to making multiplatform projects to allow a wider access.

      • Zackasaur

        I think From Software benefit dramatically from working with Japan Studios. They seem to stagnate otherwise.

        • bloodiOS

          Which is why believe Bloodborne to be a good transition for them into 8th-gen. Beside, I could also argue that their seemingly stagnation was due to them being a small studio and doesn’t have a lot of room to wiggle in terms of budget, which would make them less likely to take risk. But now they’re part of Kadokawa, things might change.

          • Zackasaur

            I definitely think that size and budgets are part of the stagnation, though there may be more to it than that. Sony Japan Studios have some pretty amazing talent and access to a wealth of tools.

            I agree that the partnership is the perfect way to transition to new hardware, but I actually think that the partnership would help with every single game’s transition, as well. Had they not moved to Bandai Namco, lost the Japan Studios devs/resources, and went multiplatform, I suspect Dark Souls could have been a much bigger leap over Demon’s Souls. We’re seeing that now with Bloodborne, though the new hardware does amplify that.

    • nekolife

      It’s hard to call anything 30fps technically accomplished though. :(

      Really, really bummed about that. Will be holding my nose when I buy this. :(

      • Zackasaur

        This 60fps fetish is really bizarre.

        A game simply needs to be designed for its target framerate. A game designed for 30fps handles beautifully in 30fps and could even be awkward in 60fps without the proper adjustments.

        Similarly, a game designed for 60fps can feel sluggish/unresponsive at 30fps.

        A good dev makes a target, hits it, and designs the animations, effects, and systems around it. From Software and Sony Japan Studios are good devs.

        • nekolife

          This is simply not true. Targetting a framerate that is too low does not make it sufficient. There is a whole body of science behind framerates and how human eyes perceive motion on different types of display technology. (Cliff notes: low frame rate is terrible.)

          Even if you are unaware of the science, you can easily see the subjective difference in motion quality between 30fps and 60fps. TLOU provies a handy little demo with the 30fps option, or you can look at one of several browser based motion tests.

          I can explain more of the science in detail if you’re interested. But at the end of the day, what matters is that many of us expect modern framerates on PS4. You can’t call 30fps a technical achievement.

          • tokyobassist

            Science and good game design doesn’t go hand in hand.

            If you make a kusoge, framerate isn’t going to salvage it. Look at Crysis. One of the most technical and advanced games of it’s time but beyond mediocre to play.

            • nekolife

              Of course, good gameplay first. I’m sad that developers still think 30fps is an acceptable target in 2014 though. :(

        • tokyobassist

          Dark Souls Prepare to Die justifies your point. You can unlock the framerate via mods and some stuff simply doesn’t work at 60fps because the game isn’t built around it.

          DS2 is a different story though. Everything feels and plays better on the PC version.

          • Zackasaur

            Yep! And that’s because DSII was designed for it.

  • tokyobassist

    The one single boss we’ve seen for Bloodborne looks more inspired than 98% of the bosses in DSII.

    Hate to say considering I’ve taken a liking to DSII for many things.

    • Zackasaur

      True!

      Dark Souls II is still a good game, but it’s quite obvious that it was crafted by a younger B-team while the Demon’s/Dark Souls I team were making Bloodborne.

      • adhesive

        Sorry but that’s just not true. Many of the higher ups were actually FROM veterans, and the newer members were largely art and programming grunts.

  • DarthBrian

    http://i.imgur.com/DnLqugG.png

    OMG look at the awesome giant spider thing hanging on the outside of the building roughtly 5 minutes into the footage. :O

  • Elvick

    This looks Insanely sexy. Yummmmm

  • PrinceHeir

    The Witcher 3 and Bloodborne.

    Lots of RPG style goodness!!!

    I’m loving the details and dark atmosphere of the game :)

  • http://www.facebook.com/GraphicalDrew Big Drew

    This game is all around impressive. I’m liking that melee weapon a whole lot.

    Edit: DID I JUST SEE A COOP BATTLE?

    • Zackasaur

      Yeah, the transformations and their combat uses are sweet.

  • vertical09

    Wow, this looks amazing.
    I love the way you can extend and retract your weapon mid combo ^^ And the charge attacks…just looks so good!

    Kinda hoping hunter bullets aren’t too easy to come by. That counterattck he did at 3:05 looked a little too easy to come by. Especially with 999 bullets XD

  • 罪罰

    Me watching the gameplay:
    http://a.pomf.se/rzooxj.gif

  • shogunknight

    This game….is………..MY……..Destiny!

  • vertical09

    Canceled my preorder just to have the satisfaction of preordering it again.

    I can not wait!

    • Zackasaur

      That is amazing.

  • FitzpatrickPhillips

    Looks like there are more options on dodging and stunning. Interesting. It’ll make the games more fun and less about strafing.

  • DarthBrian

    This should be the closing credits song for Bloodborne:

    https://www.youtube.com/watch?v=cirhQ8iLdbw

    :D

    • tokyobassist

      A trend like PewDiePie that just needs to die in a fire.

      • DarthBrian

        How dare you compare my beloved Babymetal to a dipshit like PewDiePie? >_<

        I challenge you to a duel of honor!!!

      • Zackasaur

        No… Like them or not, Babymetal cannot be compared to the societal cancer that is PewDiePie.

        • tokyobassist

          What’s the difference? Both make tons of money making garbage.

  • Mikail

    My Lion d**k just got an early erection.

  • Fantasytales

    This game looks amazing OMG i can’t wait!!!

  • LiitTutubi

    Played the demo at Gamescon … Bloodborn is freaking amazing, but we were only allowed to play for 6 minutes. I didn’t even see all the good stuff at the end TT_TT

  • EspadaKiller

    Amazing, definitely a must have game for me!

  • ShadowJetX

    Was anyone else expecting a RE4 chainsaw guy to pop out of nowhere?