Phantom Breaker: Battle Grounds PS Vita western release date announced
posted on 07.14.14 at 06:30 PM EDT by (@salromano)
Beat 'em up side-scroller lands later this month.

Phantom Breaker: Battle Grounds

Phantom Breaker: Battle Grounds will launch for PS Vita in North America and Europe via PlayStation Network on July 29, 5pb. announced.

The beat ’em up side-scroller will also be available in South Korea on August 1.

Producer Masaki Sakari notes that this is the first time 5pb. has released a game worldwide for PS Vita and it hasn’t been pleasant. Every branch of Sony Computer Entertainment has different pre-release certification standards and how their individual rules break down. Instances where there would be an OK in one branch would be a problem in another. Sakari says SCE was generally not receptive during negotiations to bending the rules to accommodate their needs, especially SCE Europe.

But alas, he says it was a big learning experience overall, which he expects will be useful going forward. The upcoming international release also means the Japanese version will soon be updated. And Sakari says he’ll get on bugging SCE Japan about resolving the game’s remaining trophy sync issues.

Phantom Breaker: Battle Grounds launched for PS Vita in Japan on March 13.

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  • STiger

    Certainly some interesting insight into how games get released internationally and that SCE can be a hold-up.

  • Six

    Sony was probably like “They want to release it for what? The fuck is a Vita?”

    • Quetzalcoatl9999

      No wonder why developers avoid the Vita.

      • Six
      • Duo Maxwell

        You might want to check your fact straight. In fact the ones who are avoiding the Vita are those that think their game could only be profit if they sell 1 millions of copies or more.

        • Quetzalcoatl9999

          I was talking about AAA developers, but yeah, enjoy your indie machine :3

          • Six

            I know I will.

            Samurai Gunn
            Red Goddess
            Don’t Starve Giant Edition
            Legend of Raven
            One Way Trip
            Titan Souls
            Hotline Miami 2
            Hyper Light Drifter
            Shantae Half-Genie Hero
            Not a Hero
            Velocity 2X
            Risk of Rain
            The Swapper
            Mercenary Kings
            Cosmic Star Heroine
            Skullgirls Encore
            Axion Verge
            Grim Fandango
            Rouge Legacy
            The Binding of Issac Rebirth
            Murasaki Baby
            Rollers of the Realm
            Oddworld New ‘n’ Tasty
            Futuridium EP Deluxe
            Nuclear Throne
            Road Not Taken
            Heart Forth, Alicia
            Son of Scoregasm
            Joe Danger 1&2
            Gravity Crash Ultra
            Rain World
            Project Phoenix
            Frozen Synapse Tactics

            • ThatGuy3190_7

              Doesn’t mean all or most are lengthy and enjoyable.

              • Six

                Sure it does. Look at that list. That is a sexy list.

                • ThatGuy3190_7

                  I highly doubt most of these games on the list lasts more than 40+ hours, focus more on gameplay than “artistic” and “funny” value, and has a great, intriguing, unpredictable story.

                  • Six

                    It sounds to me like you want JRPGs, but I can’t for the life of my figure out why you list “great, intriguing and unpredictable story”.

                    Because the vast, vast, vast majority of JRPGs have no such thing.

                    Grim Fandango has a better story and more enduring characters than just about any JRPG.

                    • ThatGuy3190_7

                      I enjoy all games except shooters actually, but games like Shin Megami Tensei, Guilty Gear, and the Danganronpa series are most memorable. As far as JRPGs come, again, I mostly stick to the Shin Megami Tensei series and occasionally the Tales series. Any other JRPGs seem too generic, too predictable, and have nothing of interest.

              • iLoveNintendo

                So a game must be lengthy to be good?…

                • ThatGuy3190_7

                  I’m not saying that length must be a necessary requirement for it to be good, but I also don’t want to play a game that takes 4-8 hours (or less) to complete.

                  • iLoveNintendo

                    Journey lasts less than that and its 1 of the best games I have ever played.

                    • ThatGuy3190_7

                      I’m willing to give any game a try (except for generic shooters), but a game lasting less than 4 hours isn’t worth a price as $9.99.

                    • iLoveNintendo

                      There’s no such thing as “generic shooter”.
                      You mean is not worth FOR YOU.

                      I wonder what kind of games you like, lemme guess…nintendo’s.

                    • ThatGuy3190_7

                      Generic shooters as in Call of Duty yearly rehash and any game that resembles the same style as Call of Duty, as in hardly anything changes when it is released.

                      And actually I’m not a Nintendo fanboy nor do I claim any side of this so-called console war thing I have a 3DS, none of which are games like Mario or Yoshi or a Zelda title, a Vita, and a PS3, as well as a few older consoles, even a Sega Game Gear and Sega Dreamcast, which I am most fond of.

          • Duo Maxwell

            Thank, because I will. I had more fun playing mid-size game and indie than AAA crap anyway.

    • DukeVerde


    • Elvick

      Except this is an issue indies have on all PS platforms. Dragon Fantasy: Book I took forever to come out in Europe because of it, for example.

      Has nothing to do with Vita. It’s just the way SCE works in different areas of the world. Go figure different branches don’t’ work 100% the same. *looks at PSone Vita compatibility in EU/Japan vs NA* *looks at sales* *looks at PS+ lineups* *etc*

  • Budgiecat

    whyd this game take so long to make

    • ShadowFang

      I don’t know if it took so long to make. But I know the rights were tied up with a tiny little indie publisher here in the West named 7Sixty. So 5pd had to go through the arduous process of reclaiming the rights before they could release it themselves.

      Not to mention, the stuff in the article about the different SCE chapters having different guidelines for release. Indie developers ALWAYS get hung up on that when self publishing for the first time. Renegade Kid has talked about it before for their 3DS games too, for example…

  • ShadowFang

    I can’t help thinking of I Fight Dragons whenever I see this game: SO CATCHY!

  • The Grim Heaper

    Yay! Will buy day one. o/

  • RSene

    This wasn’t confirmed for NA/Eu before, right? I mean, this is the announcement of the game and the announce of the release date all together, right?

    • DarthBrian

      I think it was originally supposed to release in March of this year.

      Or was that when it came out in Japan? I forget. :p

      • OverlordZetta

        “Phantom Breaker: Battle Grounds launched for PS Vita in Japan on March 13.”
        It’s right in the post.

        • DarthBrian

          I have a selected memory apparently. :p

    • Josué B. Hernández

      Was announced just a little while ago.. i think that arround E3. but now have the release date.

    • $1392518

      They announced it a few months back, but no date. It was playable at this years Anime Expo, but no solid date from them either

  • calc84maniac

    My wallet’s going to hurt so much that day… Rogue Legacy, and now this! At least Rogue Legacy might have some sort of PS+ discount.

  • shymel

    Since he expects the experience to be useful, I hope we can see more 5ph. games released in the west.

  • new_tradition

    When they say different branches of SCE have different standards, what do they mean?

    • RSene

      SCE America have standards to certificate (approve) a game to be released that differs from the SCE Europe.

      So, sometimes, the content of a game infringes standards in one region, but don’t infringe any standard in another.

      • new_tradition

        So kind of like the those age rating boards? That’s what I thought at first, but I didn’t really get why Sony would be allowed to have say about ratings.

        Can’t think of game content that could would need different consideration between regions that isn’t related to the ratings, though. Hrmm…

        • Spicy Chicken

          Sony’s always been that way though, and as much as I treasure my PlayStation(s) I hate it. From very early on in the original PlayStation’s lifetime and thereafter, there’s always been a LOT of annoying red tape from region to region, with the European region being the worst, absolute pain in the ****. Now, of course all developers have to deal with this crap, but that doesn’t mean it’s a good thing.

          I remember reading an article by Phil Harrison where he went into detail about what had to happen in some cases and why. Even he admitted it’s a necessary evil AT BEST. And this was as a highly ranked figure in the company at the time.

          To all those who would sycophantically argue “Well, they’re their own business, they DO WHAT THEY WANT”, yeah sure, they have the right to do that, but think about all the time, effort and MONEY that publishers (and developers in some cases) have to spend to make sure their game fits a certain regions so-called standards, especially if the game was originally from Japan. Now think about how much money would be saved overall if that unnecessary red tape was removed, how many developers would be more willing to make the effort if they knew a large portion of it WASN’T going to be wasted living up to Europe’s ‘standards’.

          Yes, it’s an accepted practice at this point, but that doesn’t make it right. Also I should mention, a big part of the problem is Sony being so desperate to satisfy ALL of Europe’s red tape in one stop (even the red tape seen as stupid/pithy by most), Phil Harrison made real emphasis on the fact that this does NOT help.

        • ShadowFang

          SCEE covers all of Europe though, remember that. So they’re dealing with multiple countries. Where standards for violence, language, sexuality, etc. are different between France, Italy, Germany, the UK, Spain, Greece, etc. It’s traditionally been why the EU gets stuff WAY later than North America… which just has to deal with USA standards pretty much (Canada isn’t much different). So that process of tweaking things to make them accessible in dozens of countries? Time consuming stuff.

  • Santashi

    Goodie. That’s pretty soon, too.

  • Waifu Body Pillow

    This settles it.

    Western branches of SCE don’t like the Vita.

    • Elvick

      Except, you know, it has nothing at all to do with Vita.

    • $1392518

      I am going to break it down to you all simple like

      “To release our game worldwide, Which happens to be on Vita, there are alot of bullshit rules from sony in each country”

      If SCE truly don’t like the vita, then PS3 and PS4 also are equally unliked by them because most indie devs have to deal with it, most just don’t talk about it

      • Spicy Chicken

        Wow. I ranted quite lengthily below on Sony’s rules but yeah, in the words of Batman: “You summed it up pretty well, good job!”

  • Elvick

    Indies have the same problems. If indies can deal with it, he can. You’re not special, so you won’t get an exception to the rule.

    SCEA and SCEE aren’t the same.