Doom reboot revealed for PlayStation 4, Xbox One, and PC
posted on 07.17.14 at 08:31 PM EST by (@salromano)
Origin game to re-imagine "everything" about originals.

Doom

The next Doom game will be a reboot, simply titled Doom, for PlayStation 4, Xbox One, and PC, Bethesda Softworks announced at QuakeCon. It will run on idTech 6 and run in 1080p at 60 frames per second.

“The game is called Doom, not Doom 4,” executive producer Marty Stratton said on stage. “It’s an origin game, re-imagining everything about the originals.”

“The game begins just outside of a massive research facility on the surface of Mars.”

The QuakeCon reveal focused on the game’s single-player campaign and combat, which Stratton said “nothing feels quite like.” The first mechanic showcased was demons, who are mechanical and corrupt hell knights. The second mechanic is guns. Players will have access to both conventional guns and big guns, like the double barrel shotgun. Some combat will be hand-to-hand, and players can double jump, too.

The Doom reboot will focus on high-speed movement and run-and-gun action, like the old Doom games.

A gameplay demo shown on stage at QuakeCon began in an area filled with gray steel walls, flames, and a ‘comically-large’ shotgun. Players will be able to stun enemies with a shot, then smash their face in with the character’s boots.

Like previous Doom games, you’ll find yourself searching for yellow key cards to open doors. One way to get it showcased in the demo is to tear off a corpse’s arm and use it to open a hand-print scanner.

Health isn’t regenerating. Enemies will drop health when you defeat them. And there are interesting ways to die, too. The demo showcased a demon ripping off the player’s arms and beating him to death with them. A droid proceeded to clean up the blood spill.

A second level shown at the expo saw players in a dank, Mars cave system that looked like something out of Doom 3. A chainsaw was involved, which lets players carve up demons in different directions (through the shoulder, torso, or down the middle), as well as hand-to-hand combat and a variety of demons. Rocket launchers split demons in two. The demo ended with the reveal of the giant, horned demon showcased in the game’s E3 teaser.

Thanks, PC Gamer.