Doom reboot revealed for PlayStation 4, Xbox One, and PC
posted on 07.17.14 at 08:31 PM EDT by (@salromano)
Origin game to re-imagine "everything" about originals.

Doom

The next Doom game will be a reboot, simply titled Doom, for PlayStation 4, Xbox One, and PC, Bethesda Softworks announced at QuakeCon. It will run on idTech 6 and run in 1080p at 60 frames per second.

“The game is called Doom, not Doom 4,” executive producer Marty Stratton said on stage. “It’s an origin game, re-imagining everything about the originals.”

“The game begins just outside of a massive research facility on the surface of Mars.”

The QuakeCon reveal focused on the game’s single-player campaign and combat, which Stratton said “nothing feels quite like.” The first mechanic showcased was demons, who are mechanical and corrupt hell knights. The second mechanic is guns. Players will have access to both conventional guns and big guns, like the double barrel shotgun. Some combat will be hand-to-hand, and players can double jump, too.

The Doom reboot will focus on high-speed movement and run-and-gun action, like the old Doom games.

A gameplay demo shown on stage at QuakeCon began in an area filled with gray steel walls, flames, and a ‘comically-large’ shotgun. Players will be able to stun enemies with a shot, then smash their face in with the character’s boots.

Like previous Doom games, you’ll find yourself searching for yellow key cards to open doors. One way to get it showcased in the demo is to tear off a corpse’s arm and use it to open a hand-print scanner.

Health isn’t regenerating. Enemies will drop health when you defeat them. And there are interesting ways to die, too. The demo showcased a demon ripping off the player’s arms and beating him to death with them. A droid proceeded to clean up the blood spill.

A second level shown at the expo saw players in a dank, Mars cave system that looked like something out of Doom 3. A chainsaw was involved, which lets players carve up demons in different directions (through the shoulder, torso, or down the middle), as well as hand-to-hand combat and a variety of demons. Rocket launchers split demons in two. The demo ended with the reveal of the giant, horned demon showcased in the game’s E3 teaser.

Thanks, PC Gamer.

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  • archvile78

    All of this sounds amazing, exciiiiiitement!

  • http://Gematsu.com Vayne

    Plucking the arm of the demon and use to scan doors, I just want to see how it will be:

  • Six

    I never lost faith. Based Bethesgods.

    http://i.imgur.com/Q8WrNk3.jpg

  • Dick Mountainjoy

    My mountianjoy is diamonda

  • Mikail

    i hate doom “words”, except “Doom”.

  • http://hatintime.com/ ShadowFang

    RAGE was so surprisingly great, except for it’s bland art direction. It actually made me MORE happy to see/hear Doom 4.

    I’m not a fan of the asinine practice of abandoning numbers when it comes to sequels (so, we’re all just gonna have to call this “Doom 2015″ or “Doom ’15” eventually? yay *ugh*), and it’s painful to be denied the reveal now, but that’s about it in terms of negativity from me.

    I’m excited to see id/Bethesda are a)confident in some new mechanics to refresh the FPS experience here, and b) they’re recommitted to hell demons and imagery. Even if I have no real idea what “the first mechanic was demons” could mean. I can imagine good stuff here; systems-driven stuff. Things that AREN’T scripted and linear like Call of Duty (and, *ahem* Doom 3). Y’know, like a lot of what they started in RAGE?

    I’m excited to see this, and I’m hopeful for the new Doom/new team at id.

    But f— it, I’m calling it Doom 4. We have a game called “Doom” already. I’m sick and tired of developers wanting to roll over their own great stuff constantly. Just like how gamers call it “Mortal Kombat 9″ instead of just “Mortal Kombat”. Stop trying to rewrite history. Man, it’s annoying.

  • z_merquise

    Oh man, this sounds way better than I thought. Glad that that they’re focusing on fast-paced action like how the old Doom games are.

    And yes, nothing better than blasting demons with a double-barreled shotgun like how it used to be.

  • DarthBrian

    Wasn’t Doom 3 essentially a reboot as well?

  • Heisst

    ”The Doom reboot will focus on high-speed movement and run-and-gun action, like the old Doom games.”
    This is what caught my eye and what so many shooters lack today, please don’t mess it up, I wanna go blazing fast again like in the originals.

  • shogunknight

    Yes! Hopefully we see the infamous BFG

  • Budgiecat

    Sounds like a real FPS and not a hold your hands cinematic set piece annual recycle take cover and fire rail shooter with Wolverine regen…

    • Mar Mar

      Wolverine regen XD

  • Elle

    So when can we expect of video?

    • http://hatintime.com/ ShadowFang

      Bad news. From PCGamer:

      “‘Next year is normally when I think we would’ve started,’ said Hines, so Doom will likely be revealed publicly then…” – that’s Pete Hines, Bethesda director of PR & Marketing. And sort of their mouthpiece. Their Major Nelson, if you will.

      He’s also the guy who had the unenviable task of trying to convince us all that Bethesda WASN’T sabotaging Human Head’s Prey 2, and that Arkane WASN’T rebooting that project too… which they totally are. Revealed in the least glamourous way possible (Google, “Arkane, Prey 2, emails” and you’ll find the link to the Kotaku story)

      Anyway, link: http://www.pcgamer.com/2014/07/18/doom-was-revealed-to-counter-fears-of-trouble-at-id-software-public-reveal-unlikely-this-year/

  • 罪罰

    A fun videogame? what.

  • tokyobassist

    Sounds beast.

  • Farrell Helios

    Will it be a little scary? I hope. Lol. Other than that, getting it regardless!

  • Chris Cruz

    How bout some actuall personality behind the protagonist?

    • gameragodzilla

      The Doomguy is supposed to be the player. Giving him a personality would destroy that immersion.

      • Chris Cruz

        And thats what I cant stand about any of Id’s games. For me it feels like an utter laziness on the developer/writer’s part.

        • gameragodzilla

          Not laziness. Immersion. Nothing is more jarring than having my personality disconnect with the person I’m playing. Makes me feel more like an actor following a script than someone actually in the universe.

  • Anime10121

    SO glad to see the return of health packs!

  • http://hatintime.com/ ShadowFang

    Glad to hear it kind of blew everyone away at Quakecon… now I’m proceeding to just forget about it until us mere mortals can get a taste of the announcement/reveal whenever Bethesda decides it’s really go-time. Just hope we don’t have to wait ’til next year to see Doom 4 in action in some way… which I will call this until the day I die because I loathe the practice of just re-using names from previous things in a series.

    It’s so awkward and dumb – not to mention lazy. it’s why people call it, “Mortal Kombat 9″ and call the original arcade/Genesis/SNES game, “Mortal Kombat”. This? This is either Doom 4 or Doom 2015, which is even dumber. Doom 4 it is. Don’t try to sell me on your name otherwise.

  • nekolife

    They had me sold at 60fps, but I’m pleased by a lot of the rest as well. Shooters desperately need a return to the fun doom style, gliding around on rollerskates with a rocket launcher. None of this lumbering along, hiding behind walls every 5 seconds.