Tales of Zestiria’s Zaveid, new locations detailed
posted on 06.19.14 at 08:58 AM EDT by (@iiotenki)
Visit Pendrago and the Palbarey Plains.

toz-zabidaheader

More information on Tales of Zestiria has come out of Bandai Namco, showcasing the recently introduced Zaveid, as well as a handful of new locations that players can expect to adventure through.

Find the new information below.

Character Spotlight: Zaveid (voiced by Kenjirou Tsuda)
Gender: Male
Height: 187 cm. (6’1″)

“Sending those hyouma back down to Hell is something I’m all too happy to do.”

Zaveid is a wind element member of the Family of Heaven who’s continuously journeying in search of Hyouma to hunt down. An elusive man in both words and conduct, he’s known to be someone who cracks wise and hits on his fair share of women, but can nonetheless turn deadly serious and keep up his guard when push comes to shove.

In terms of combat, even by Family of Heaven standards, he’s an especially experienced veteran and, true to nature as a hunter, is known to enjoy a fight with a strong opponent. Nevertheless, once he gets started in a fight, there’s no stopping him and his tempestuous rampaging. Possessing a combat style similar to that of fellow wind element Family of Heaven character Dezel, Zaveid carries an unknown weapon called “Siegfried” on him that’s capable of annihilating Hyouma. While the true nature of his objectives remains unknown as of yet, one thing that is for certain is that he’s relentless in his quest to kill the Hyouma and won’t let even a doshi get in the way if things come to a head.

New Locations

Pendrago

The most populous city on the Glenwood continent, Pendrago is the capitol city of the Rolance Empire. Sitting at the very center of the continent, it possess extreme strategical importance thanks to it being a vital distribution point for various goods. Behind the city’s massive walls lie the royal palace and the remains of an old temple, as well as structures that date back to the Age of Asgardian Ascension hundreds of years ago. Indeed, one could say that the city as a whole is made up of ruins like it. In contrast to the features that Leddy Lake exhibits, Pendrago’s aesthetic consistency thusly points to the Empire’s long history and culture enduring to the present day.

Palbarey Plains

Encircling the outskirts of Pendrago, Palbarey Plains is the largest grain production region on the continent. With hills that are used for grazing, the area is often referred to as the “Imperial Pantry.” Although the land’s rich harvests were once relied on in order to support the lives of everyday citizens and imperial power as a whole, ever since the “Age of Calamity” began, it’s been struck by long rains and various other problems continually that are rendering its harvesting prospects null and void.

Tales of Zestiria is in development for PlayStation 3, although a release date has yet to be announced. Check out a batch of new screenshots and artwork at the gallery.

Play-Asia
  • fyi1191

    That image smells like Tarzan meets Jane.

    And now we have 2 wind user in the party? I wonder which one will end up betraying the party.

    • Ladius

      I think Zabida has never been confirmed to be playable, unless I missed that news.

      • Samsara09

        Hmmmm…I wish Dezel had a gun too…buh.he looks like a rival caracter.

      • https://www.behance.net/cobaltcomet KOKAYI5

        I don’t they did, no. But still no two characters should fight the same in the same game in my view. Even if he’s a foe, he be boring to fight if all his moves are just cloned versions of Dezel’s.

  • PhoenixAutomatic~♪(๑ᴖ◡ᴖ๑)♪~

    Locations… They look really beautiful T_T

  • Samsara09

    I never expected a gun in this game with such a medieval world.”Siegfried”,curious name,and it probably refers to the gun.Zabida doesn’t seen evil,just really stubborn.That gun is quite suspicious.How did he get it?

    In the Arthurian legends,was there any weapon called Siegfried?All I know of is Excalibur and Alondite.

    “Age of Asgardian Ascension”…so,I suppose they will use not just legends of Arthur as inspiration,but also Norse mythology.I see,there was a character called Siegfried in them….

  • http://twitter.com/M_Demolish Demolish
    • Budgiecat

      so many characters with silver hair….>_>

      • http://twitter.com/M_Demolish Demolish

        No it’s different,silver with blue and silver with green…

        I like it.

        • Budgiecat

          yeah really…..different….variations of…the same color…

      • https://www.behance.net/cobaltcomet KOKAYI5

        I think it’s a sign that they’re spirits in this game.

  • pixxxelz
    • Samsara09

      I wonder why would he do this.There was a sound of gunshot shortly after this scene.Did he do this just to provoke Slay?he could have changed directions at the last second and missed the shot.

      • https://www.behance.net/cobaltcomet KOKAYI5

        He either did it to scare Slay and then at the last sec shot him. Or he shot his head off to show that thru battling the demons he’s reach some level of immortality and can regenerate even his head.

  • badmoogle

    I was hoping they um…show these locations. :/

  • https://www.behance.net/cobaltcomet KOKAYI5

    This is good to know. But I’m still not getting why there are two of the same element. And still no talk of any other melee characters other than the first two lead male and female. If Zabida joins AND fights like Dezel, does that mean Dezel dies?

    • kaotron

      they didnt confirm whether he’s a playable part of the cast yet(even though it really looks like it..)

      It’ll be weird if he is and an element that was already covered. I’m hoping that the next reveal will show another human melee character.

      • https://www.behance.net/cobaltcomet KOKAYI5

        Me too. But right now, if nothing else I’d say he’s an antagonist and a temporary character. Maybe he turns on the party later and Dezel and him finally settle things.

        • kaotron

          yeah, Im guessing he’s the kratos, flynn, richard etc character of this game.

          • https://www.behance.net/cobaltcomet KOKAYI5

            What kinda chara you hoping for to be the next melee chara?

            • kaotron

              I always wanted to see more spears in a tales game but since that one is already there I’d like to see an axe user(who isn’t a loli/kid) with high atk stats.

              I’d go for a rifle user(i know it’s not melee but it’d be cool) but zabida already has gun(not even sure if he’s playable yet).

              • https://www.behance.net/cobaltcomet KOKAYI5

                I wonder if this will be the start of more fantasy and medieval Tales again. I like some of the sci-fi-ish ones. But this is good too. With that in mind, I’d like with two axes (dual wielding) or a sickle (not a scythe, but that’d be good, but I can tell for some reason that’s not gonna happen here). Most of the characters so far are the badass type characters either. They need some of that in spades. Most times in Tales, FFs, and Star Ocean games there’s only one badass, and everyone else is just brave or comical.

  • bloodiOS

    Got all the materials for a NTR doujin right here.

    • new_tradition

      It’s not NTR if he leaves her for him first ^_^

      • bloodiOS

        Maybe not in YOUR piece ;P

        • new_tradition

          I’m actually willing to settle for the middle where whatever happens involves that Fusion move >3>

          • bloodiOS

            Hmm, I do have a scenario where both male and female is trained. Fusion will be added as the training further progresses.

    • BossTuff

      I laughed way too hard at this. Thanks for making my day. :)

  • https://www.behance.net/cobaltcomet KOKAYI5

    If I were the director of this game, I’d make this the first Tales game to have nothing but all new skills, arts, and mystic arts. All these characters seems decent, they deserve to stand on their own rather than people used to homage past Tales heroes. I can’t tell you have down I felt that Jude used the stand “Fatal Fury” (or Final) in Xillia. He deserved better.

    • kaotron

      I’d really like some original new artes too but I can already see that demon fang & tiger blade coming from a mile away..

      But it doesnt really bother me for the most part since most characters that have the same artes do it in their own way/style(with a combination of their unique artes). one of the only repeating moves I like to see is tempest strike(that aerial spinning move).

      • https://www.behance.net/cobaltcomet KOKAYI5

        Don’t get me wrong, every Tales games has some original skills and mystics. But after hearing people say they’ve seen similar monsters in all the games since Abyss it made me think about the move lists. Even if a character does it differently, since they’re not on the same world as past Tales games, it doesn’t make since for their skills to even be named the same. Different cultures, different martial arts, right? Same goes for the monsters. Different world, different monsters. And in this case, even more so since their demons.

        • kaotron

          yeah, it is pretty weird how they rename the artes like fonic(abyss) and cryas(graces) eres(legendia) etc yet keep the name the same and hearing every tales character shout demon fang in their each game. maybe it’s just for consistency or something…

          And I agree, I also found the recycling of abyss monster pretty lazy. But at least these ones look different so far(I hope it stays that way..)

          • https://www.behance.net/cobaltcomet KOKAYI5

            Yeah. I bet this one at least with monsters will have a lot of originality.
            I wouldn’t be surprised if it really was for consistency. JPN devs love the “redo it, if it ain’t broke don’t fix it” approach. It’s like that with characters in manga too. Once one thing get popular, they don’t change much or don’t change it at all so people will still love it. That’s a blessing and a curse.

            • kaotron

              yeah, I noticed that they’re more likely to ignore the fans feedback while it’s pretty much the opposite around over here.

              When the fans didnt like cole getting hair in infamous2 they redesigned him to be bald again, that never happen the other way around.

              • https://www.behance.net/cobaltcomet KOKAYI5

                I never heard of that about Cole. Huh. Well that’s good that they listen. I bet it was like that with Bioware too, when they started doing voiced leads you create in their games way back when. They must’ve heard that some people hate it when a character is silent.

    • DesmaX

      Reusing assets is one of the best ways (if not the best) to reduce development costs. For a low-budget game like Tales, reusing the animations is probably the only way to do it

      • Budgiecat

        crap low standards

      • https://www.behance.net/cobaltcomet KOKAYI5

        They make decent money. Reusing animations to cut cost is weak. What’s next, do we just except it if they do away with anime-style cutscenes? But if that’s why they do it…. That’s a shame.

    • Budgiecat

      I’d also make it so you can see your teammates on the field following you when you explore.

      And no battle transitions..

  • DesmaX
    • https://www.behance.net/cobaltcomet KOKAYI5

      This picture screams that the focus of the game is much like Xillia and Xillia 2. 1 or 2 players use the other 2 party members as tokens to do more powerful skills. Looks like I can’t play this one with my family either.

      • Samsara09

        Honestly,multiplayer is a ridiculous function,since rpg players tend to play alone.But….you can call a person,or 2 if Slay is the only one that can use kamui.Better than nothing.

        • https://www.behance.net/cobaltcomet KOKAYI5

          I wouldn’t say ridiculous. In Abyss, Graces, and Vesperia the co-op amongst my siblings was fun. But in Xillia 1 and 2 and this it’s like they are restricting what party members you use and ignoring past co-op. If it’s not important to have multi-playing, then flat out make the games 1 player. Otherwise, I’m gonna want to continue our family tradition of playing these as a group.

  • new_tradition

    Pendrago is one less letter from being Pendragon, fufufu~

    Okay, so I think I misunderstood something. I assumed Alicia would eventually be able to do the same fusion ability like Slay, but is that not the case?

    To be honest, looking at the screenshots of the town, while its shows some nice scale, still feel kind of bland. Hopefully it’ll be more lively in the final product.

    • Samsara09

      Well,cities are supposed to be lively,not colorful.Besides,we have few photos.The city really seems huge.

      Alicia is a subordinate…so she probably can’t use kamui.I can understand that,but Slay will be broken.Not that I mind it.Hopefully Alicia gets some love down the road,lol.Well,we need to wait and see.

    • Izzeltrioum

      Mmh they seem ok to me, and very likely will do the job just fine.

      Regarding world immersion. This time around Zesty’s focusing on exploration and bigger areas, so adding NPC/lgimmicks/whatnot right away would obstruct everything. Or maybe they are taking fans’ feedback into consideration who knows.

      And I expect “just as intended” world-map modeling, as no way in hell Namco will be dedicating themselves to the open-world elements. Maps need to barely consume FPS in order for gameplay to be 60fps. If you noticed–this game’s featuring pseudo map-combat transitions; combat will have this “tornado inside a bottle” design, as battles still have an area limiter (that blue “barrier”).

    • http://hatintime.com/ ShadowFang

      It looks an awful lot like it’s running on Xillia’s dated engine. So yeah, the towns should be kind of disappointing. The largest “cities” in Xillia, like Xan Du and Elympios, are still super barren. There are not a ton of assets – especially for settings of that importance & size – and they take several seconds to load/fade into the scene. They suffer from having few variations (3~5 NPC models) and don’t move around much. I fully expect Zestiria to be just as disappointing there.

      Also, I too am not a fan of the weird visual filter applied to the visuals. There’s DEFINITELY a desaturation effect going on (just compare it to Tales of Vesperia), and Xillia did the most annoying thing when in the Desert and a few other exteriors with some blue hazy border applied to the screen for some reason.

      I doubt that it’ll get much improved by the time it launches. At this point, the Tales “HD Era” Engine is pretty much a done deal. I personally am hoping their next gen PS4 Tales engine is more impressive.

  • bloodiOS

    @Jesse
    It’s not like I’m personally insulting anyone or forcing you to talk about it, you know… What I can or can not talk about is up to the mods to decide.

  • https://www.behance.net/cobaltcomet KOKAYI5

    What is NTR? Is it something bad?

  • epy

    Don’t. Just don’t. It’s a fetish some really weird people seem to enjoy. That’s all you need to know.

  • LordKaiser

    It’s a subtype of hentai where a character see his loved one having sex with another person and that character is in a position of helplessness. Rape may been involved.

    BTW I don’t watch this stuff.

  • https://www.behance.net/cobaltcomet KOKAYI5

    Ok, I’ll leave it at that.

  • LordKaiser

    Too late ;(

  • https://www.behance.net/cobaltcomet KOKAYI5

    ….. Sometimes I worry about us humans.
    All too ready to mix pain and pleasure.