Senran Kagura 2: Deep Crimson’s new antagonists detailed
posted on 06.11.14 at 10:26 PM EST by (@iiotenki)
Two new challenge modes and the Desperation mechanic added as well.

Senran Kagura 2: Deep Crimson

Building upon our previous bulletin earlier this week about the three new spirit antagonists set to join Orochi in Senran Kagura 2: Deep Crimson for the 3DS, this week’s Famitsu provides a closer look at what to expect from all four of them, as well as a handful of new details about the gameplay.

Senran Kagura 2: Deep Crimson

For starters, Orochi in this game is summoned by Dogen and is described as the physical manifestation of shinobi malice. As it was summoned in an incomplete form, parts of its body are initially lacking, compelling it to rebuild itself using the wreckage of destroyed castles to compensate.

Senran Kagura 2: Deep Crimson Senran Kagura 2: Deep Crimson

Juura, meanwhile, is an all-new enemy spirit. Taking shape as two spheres, the story behind it entails the spirit falling out of a gigantic shadowy bosom. Similar to Orochi, it’s the physical form of the collective regrets of deceased young girls who idolized adults.

Senran Kagura 2: Deep Crimson Senran Kagura 2: Deep Crimson

Goza is another newcomer, its body resembling that of an octopus, thereby giving it something of a proclivity for water. Driven mad by the faces that are drawn all over its body, Goza subsumes a ship whole and clings to it for dear life.

Senran Kagura 2: Deep Crimson Senran Kagura 2: Deep Crimson

Rounding out the new antagonists is Mikami, who is actually a pair of sisters whose bodies are half-human on top and half-centipede on the bottom. It likes to cause loud thunder and gusts of wind for fun that are so strong they actually break through shinobi spiritual barriers and affect the outside world.

Also introduced in the magazine is a new mode dubbed “Spirit Dens.” A challenge mode of sorts, Spirit Dens tasks players with clearing successive rooms of enemies without being able to heal up. A band of ten especially powerful spirits are said to be present in the mode, with their strength derived from the power of shinobi blood. Beating specific rooms will yield weapons as rewards. Additionally, upon clearing a room for the first time, players can start later runs in Spirit Den from that point as they attempt to reach the end.

The game will also feature an alternative set of Special Missions that require players to accomplish obtuse objectives in ways that aren’t viable during normal play. Examples provided in the magazine include destroying every crate in a given area, as well as defeating enemies only by repelling them. Beating these missions grants powerful equippable Shinobi Gems as a reward, three of which can be assigned to a character at any given time, with sharing between characters possible.

Beyond that, Senran Kagura 2 also features a new Desperation mode that can be triggered during Shinobi Tenshin when the player has accumulated the maximum number of scrolls that can be carried on hand. Doing so increases attack speed and power for a limited time, as well as enables the free use of Secret Ninja Arts without expending scrolls. However, it comes at the cost of taking damage when an attack doesn’t land on an enemy, requiring extreme caution when Desperation mode is utilized.

Senran Kangura 2: Deep Crimson arrives in Japan on the 3DS on August 7.