Bloodborne has character customization, online support
posted on 06.10.14 at 09:47 AM EDT by (@salromano)
Hunters emerge after a sickness turns people into beasts.

Bloodborne

Famitsu this week has a cover story on SCE Japan Studio and From Software’s Bloodborne, announced last night for PlayStation 4.

First off, Bloodborne is due out in Japan in spring 2015.

The game’s story revolves around a sickness that turns people into beasts, which results in the existence of beast hunters. The hero starts off visiting the old capital, the atmosphere of which is based on the 19th century Victorian era, while he is “sick.”

Development began immediately after finishing the ‘Artoria of the Abyss’ downloadable content for the original Dark Souls, when SCE Japan approached From Software about making a game for new hardware.

The game’s world view and story are completely new. The atmosphere and world are said to be taking full advantage of PlayStation 4’s power.

Bloodborne‘s keywords are “Beast” and “Blood.” In battle, players will use melee weapons and guns. Combat is said to be not just action-oriented, but strategy-oriented, as well. Its combat is described as “the feeling of fighting to death.”

Some sort of online element will also be supported, but other than that its theme is “joint exploration,” details have not been revealed.

The game is aiming for 1080p resolution at 30 frames per second when it launches. There won’t be a map display, for whatever reason, and players will be able to customize their characters.

If you missed the debut trailer and screenshots, catch them here.

Thanks, Sokuho@Hokanko.

  • Nesther

    Sounds exactly like Souls. With guns. I’m hyped.

  • MyBodyIsReady

    Best trailer shown yesterday, so damn cool. *throws dark souls 2 in the bin*

    • rurifan

      I see you’ve fallen into the FMV trailer trap.

      • MyBodyIsReady

        Nah I know it wasnt in-game, still cool though

        • rurifan

          It was pretty cool, but I hate getting excited by fake footage. :)

  • Dark_N11

    So this is like the souls series? or it’s a something new?

    • MrRobbyM

      It says it’s completely new if you read the article.

    • Zackasaur

      It’s new, but it’s also something Souls fans will adore. It’s a spiritual successor.

  • MrRobbyM

    A little disappointed with the 30 fps but as long as it’s native 1080p, it’s all good. I expected character customization too but I hope it’s far better than the Souls games.

    I’m super hyped for this.

    • rurifan

      Frame rate matters so much more than resolution….
      What good is 1080p detail when it disappears as soon as you move. :(

      • MrRobbyM

        To me, it depends on the game. Not every game needs 60fps. But I generally prefer clarity as long as the framerate is acceptable and stable.

        If the game really is taking full advantage of the PS4, then I don’t mind a stable 30fps.

        • rurifan

          The thing is, low framerate directly detracts from clarity. I think it’s hard for people to realize because they don’t often see controlled comparisons.

          I won’t beat a dead horse, but take a look at some of my other posts if you want to check out a site demonstrating.

          • MrRobbyM

            Of course! If having it at 1080p with a stable 30fps is what will allow them to fill the game with as much detail as they can get away with, then I’m good. A fully represented art direction matters more in this case. At least to me.

  • http://youtube.com/miyabigaming 武神水樹

    This boss at the end of the trailer made this game look like Dark Souls

  • http://youtube.com/miyabigaming 武神水樹

    My guess is hunters are half breeds and they’ve been tasked to hunt the beasts down

  • DarthBrian

    Can’t wait for this game. Game of the Show of E3 for sure! ^_^

    Also super glad there’s character customization. I wonder how deep it is? Does it include weapon customizations? Because that switchblade weapon is pretty badass. Not sure I’d want to use anything else. :p

    • Sol Malus

      There are lots of “transformable” weapons, such as the switch-saw looking weapon. The character customization is talking about pre-game, such as creating your character, AND in-game, such as outfits and armor.

  • rurifan

    30fps?!?! @#&$@&^@^#&
    Nooo! So upset developers think this garbage is acceptable in 2014.

    • z_merquise

      As long as the game perform fine (stable framerate, no slowdown or other technical hiccup) it won’t matter if it’s not 60fps.

      • rurifan

        It absolutely matters. Nothing matters in a game more than 60fps. This comparison illustrates the complete loss of detail in motion at 30fps: http://www.testufo.com/#test=framerates

        • Hidayat246

          Remember :
          game was made to make peoples happy and the main selling point is not graphic or 60-30 FPS but gameplay

          if you still think 60 FPS is absolutely important, try to play Visual Novel or Card Duel game and you will understand that not all games need to have 60 FPS shit like that

          i have friend with medium spec laptop and only can play COD : Ghost with medium setting+30fps & you know what, he dont care about that as long we can play together in weekend

          because GAME MADE TO MAKE PEOPLES HAPPY
          remember that and stop forcing people to believe “60vs30″

          • rurifan

            Frame rate certainly doesn’t matter a whole lot in games without motion. :P For anything else, my view is that enjoyment is best served by modern frame rate first and effects second.

            PC gamers get some flexibility to decide what to prioritize, which is nice. I’d love it if console developers offered similar options. FF14 on PS4 actually has a resolution switch, which is cool.

            • Sol Malus

              Turn down the sensitivity on your camera, problem solved.

  • bloodiOS

    Here’s hoping that there would be some help from Sony to keep the frame rate constant.

    • rurifan

      With their target being 30fps it doesn’t even matter, it’s already terrible so dips here and there aren’t going to make things much worse.

      • bloodiOS

        You know, it might not matter to you but it matters to me. And I can appreciate 30fps just fine, it’s not like I would turn blind because it’s running at 30fps.

        • rurifan

          If you think 30fps is ok you may actually be going blind. :(
          Compare: http://www.testufo.com/#test=framerates

          • bloodiOS

            Hey, guess what, I can actually see the detail. Of course, 60fps is preferable, but things don’t disappear at 30fps. Just because you can’t seem to perceive it doesn’t mean I can’t. We already went through this many times before, so let’s not continue this pointless argument again.

            • rurifan

              You clearly have not really watched that direct comparison between frame rates.

              • bloodiOS

                As a matter of fact, I watched that thing over ten times when we when through this crap many times before.

                • rurifan

                  Then you know all detail disappears as soon as there is motion at 30fps.

                  • bloodiOS

                    I know they disappeared in your eyes.

                  • EX+

                    Man, I beg u to shush. 30fps is fine. No detail us lost.

                    • rurifan

                      Watch the comparison, the extreme loss of detail in motion at 30fps is quite obvious.

                    • EX+

                      If you don’t like it don’t get it. No need to try and force people to think the way you do.

                    • rurifan

                      Let me know when you’ve watched the comparison.

                    • EX+

                      I watched the comparison when you posted it. And I really don’t care.

                    • rurifan

                      Well nobody forces you to care about seeing detail in videogames. But you can’t deny what the comparison shows you, 30fps loses all detail.

                    • EX+

                      Lol at all detail.

                    • rurifan

                      Try to pick out some detail in something moving at 30fps. You can barely even read marquee text at 30fps: http://www.testufo.com/#test=framerates-marquee&count=2&pps=1920

                    • Sol Malus

                      You can barely read the 60fps one either.

                      Also, nobody is going to be reading text while it’s moving on-screen. It’s either going to be in subtitle format or they’re going to STOP MOVING while they read something on a wall or whatever.

                    • bloodiOS

                      I don’t care about your one single dumb comparison. If I’m fine with this, then I’m fine with 30fps:

                      http://gfycat.com/InsistentKnobbyAmericanmarten

                      A reminder, we ain’t you.

                    • rurifan

                      The comparison objectively shows what happens at different frame rates. The fact that you describe it as a “single”, “stupid” comparison reveals something about you.

                    • bloodiOS

                      It’s dumb because in video games, things don’t actually look like because not all things move like that all the time. And if you want to talk about how details “disappeared”, allow me to remind you that there isn’t that much of a difference for 60fps. That is something that can only be achieved when reaching somewhere along the line of 240fps.

                    • rurifan

                      The comparison shows a dramatic difference at 60fps.

                      Things move in videogames all the time, they’re all about motion. Just turn the camera (which you do in Dark Souls etc all the time). That’s why frame rate matters so much to actually seeing detail in games.

                    • bloodiOS

                      Unlike your persistence, these don’t seem to agree:

                      http://30vs60.com/index.html

                    • rurifan

                      You can tell the difference, but I’m not sure what this is supposed to demonstrate. The videos are already so small and blurry there’s hardly any detail to lose.

                    • bloodiOS

                      Go outside, take a walk, then look around to see if anyone is waving their arms at you. Walk up close to them and see if you can see ALL the details on their arms. Details are loss in motion but not ALL details. Even running at 30fps, not ALL details are lost.

                    • rurifan

                      I don’t think you understand how human perception of motion works. But that’s ok, science is tough. The objective comparison I pasted is designed to make it easy for everybody to just see difference, and it does a good job showing how 30fps obliterates detail.

                    • bloodiOS

                      Doesn’t matter. Because it doesn’t work by simply looking at one moving sprite.

                    • rurifan

                      What do you mean? Is there something wrong with an objective demonstration that lets you compare?

                    • bloodiOS

                      Since I’m late for lecture, let’s me just end it with this… unless someone actively responding to you on your standalone comments about 60fps and loss of details, don’t start replying to others’ comments to hijack and push your view on others.

                    • rurifan

                      60fps is important for gaming and anybody who wants to see detail, I will bring it up whenever applicable.

                    • bloodiOS

                      Only 240fps is important to gaming. Anything below it is a false answer and ultimately makes no difference. We don’t have the luxury to afford that so it doesn’t matter anyway.

                    • rurifan

                      60fps is achievable on modern hardware and should be the target of all modern games. There’s no reason for gamers to accept lastgen’s blurry frame rates anymore.

                    • bloodiOS

                      As long that it’s below 240fps, I don’t care. It makes no difference to me what a paltry 60fps contributes to image quality. If I want it in a particular game, it would be because I desire more responsive input and not for image quality. I can accept what I want and that’s my business. Don’t bother me with your 60fps’ impacts on image quality ever again.

                    • rurifan

                      Hey, nobody’s forcing you to care about seeing detail in your videogames, just don’t claim 30fps is sufficient to see detail when objective demonstrates show the difference.

                    • bloodiOS

                      Did I claim that as the standard? What I said was only regarding to me and I’m saying that I’m fine with 30fps because I can see the details I want just fine, I’ll care about more intricate details when I got 240fps. I’m tired of you claiming that all details are lost at 30fps. I couldn’t care less about what your eyes are incapable of detecting. Just because your eyes failed you doesn’t mean that mine have to too. You are not me, so stop sickening me with your one-sided claims.

                    • rurifan

                      The site I linked shows the extreme loss of detail at 30fps objectively. I understand you don’t like it.

                    • bloodiOS

                      I understand that I can perceive those lost details while you can’t and you don’t like that.

                    • rurifan

                      Are you saying you don’t see a major difference between the 60fps and 30fps testufo?

                    • bloodiOS

                      I see the difference but this “extreme loss of details” of yours eluded me. There were details lost in motion but enough remained in my eyes.

                    • rurifan

                      So you agree there’s a major difference between 60fps and 30fps.

                    • bloodiOS

                      There is a major difference in the responsiveness of the control input but as far as image quality goes, it isn’t major, not to me.

                    • rurifan

                      Wait, so now you’re saying you *don’t* see a major difference beween the 60fps and 30fps testufo?

                    • bloodiOS

                      Now?! I’ve been saying this entire time that as far as image quality is concerned, there is no major loss in details for me. There is a loss just not major loss. Don’t annoy me further with your obtuse reading comprehension.

                    • rurifan

                      Just wanted to be clear because that’s a strange position. Since you claim there’s no major difference between the 60fps and 30fps testufo, there’s no reason to discuss motion resolution with you. :)

                    • bloodiOS

                      Why thank you for understanding. It was an immense displeasure to hold this conversation with you, so please don’t force this kind of fruitless discussions on me in the future.

                    • rurifan

                      Just remind me you claim there’s no major difference between 60fps and 30fps testufos if I forget and start to take you seriously. :)

                    • bloodiOS

                      I’m not into the habit of reminding people of their incapabilty. Just avoid talking to me altogether.

                    • EX+

                      So we’re trying to get rude now?

    • http://youtube.com/miyabigaming 武神水樹

      You’re a protag in the game I bet

  • z_merquise

    I really love the look of the game. Plus, using guns and unusual melee weapons for slaying horrific monsters always sounds cool to me.

    This is really one of my hyped games in E3.

  • Kuro-Law

    2015 cant come sooner

  • http://twitter.com/kazumalynx Zero

    I know I’m a little late but let’s not turn this into a 30 fps vs 60 fps discussion please.

    • rurifan

      My motivation discussing it is, if consumers don’t demand modern 60fps we’ll be stuck with lastgen’s low frame rates forever. :(

      • http://twitter.com/kazumalynx Zero

        I understand, it’s better to discuss this stuff in the open forum if you really must discuss it here. A better idea is to post it on social media, contact the developers directly, make a petition even. If you really want to make waves, make consumers take notice.

        It’s fine to have an opinion, just remember that everyone else might not agree, which is also okay. They have that right.

        • rurifan

          You can go ahead and delete the chain below, it’s not benefiting anybody.

    • bloodiOS

      This was never meant to be a discussion, until someone decided forcefully push their opinions on others by actively replying to us even though prior to that, we decided not to respond to this individual’s comments. Some seem to think that what matters to them might actually matter to the whole world -__-

      • http://twitter.com/kazumalynx Zero

        Which is why I asked (late response on my part) to end the discussion.

        • bloodiOS

          I’m ending it, since I’m late for my lecture anyway.

    • Mar Mar

      As long as they didn’t say anything like “we are aiming for 60fps” or “to focus on 60fps” or “our aim is 60fps”

  • Lara Croft

    As long as it’s a steady 30fps without any drops. I’m happy :)

  • Kobracon

    Interesting….

  • PrinceHeir

    Can’t wait for this :)

  • DarthBrian

    I am so hype for this.

    GameTrailer’s Mike Huber gushes about it in this video:

    http://www.gametrailers.com/videos/96i0v0/bloodborne-e3-2014–eyes-on

  • popo

    Spring 2015 worlwide?