GRID: Autosport announced for PS3, Xbox 360, and PC
posted on 04.22.14 at 05:30 AM EDT by (@salromano)
Latest entry in popular racing series due out in late June.

GRID: Autosport

Codemasters has announced GRID Autosport, the third entry in its popular racing game series coming to PlayStation 3, Xbox 360, and PC on June 24 in North America and June 27 in Europe. 

Compared to GRID 2, GRID Autosport is a “much more focused motorsport game,” according to Codemasters. It aims to move the series back in line as a “more authentic racing game” in terms of content and handling.

While not a full simulation, GRID Autosport‘s handling style will be authentic, but “not clinical.” Each car has been tuned and adjusted to act and behave differently from one another.

GRID Autosport has five different types of racing disciplines, each with its own unique style and feeling. Each has a number of dedicated series within them, ranging from Touring Cars, GT, Single-Seaters, Muscle Cars, Drift, Supercars, Hypercars, Time Attack, Prototypes, an “many, many more.”

These are the five disciplines at a glance:

  • Endurance Races – Manage tyre wear and race into the night.
  • Drift Cars – All about demonstrating your car control.
  • Open-Wheel Races – Race smoothly and with precision.
  • Street Races – React on the fly on claustrophobic streets through cities with unpredictable changes in elevations.
  • Touring Car Races – All about aggressive pack racing.

In Career Mode, players will become a professional racing driver. As you progress, you’ll be able to join and switch teams, fulfil sponsor demands, and defeat rivals. You’ll also be able to race with a teammate. At your request, they can now attack the cars ahead or defend their position. Career Mode is “open,” so “you’ll only ever have to compete in the racing disciplines that you want to.”

In Online Mode, players will be able to form and join Racing Clubs under team colors against other clubs. New challenges will be added weekly, and players can track their stats including vehicle history and climb the leaderboards.

The game will feature 22 different race locations with a combined route list that totals over 100. Areas include Hockenheim, Sepang, San Francisco, Jarama, Yas Marina, and “plenty more to come.” Circuits make up “the bulk of the roster,” however.

Watch the debut trailer below. View the first screenshots at the gallery.

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  • Elvick

    Every announcement of last gen only games is underwhelming.

  • DesmaX

    Last Gen only? wow

  • 罪罰

    It’s okay, they want to make the next GRID from the ground up for the next-gen.

    • Elvick

      Why didn’t they just do that with this one? Yes, the argument about install base could be used as an argument against that. But getting in on the ground floor of a generation is a good asset moving forward. As long as you don’t make a bad game. People are more hungry for games early on, so you can establish your brand easier.

  • bloodiOS

    No current-gen? They want this to crash and burn on arrival, huh?

    • Dede1973


  • Kiryu

    Did my eyes see right,cockpitview is back?What happened Codemasters,i thought only 5 percent of gamers use that view?Or did the sales of your games crash due to that?Nevermind,that’s great news and glad to hear it will be loaded with content and back to simulation,reminds me of Toca Race Driver.Could be my first Codemasters game after a long time.

    • Budgiecat

      2nd game was craaaaaap

      • Kiryu

        Indeed it was,that’s why i didnt buy it,especially after their arrogant 5 percent comment.

        • Spicy Chicken

          Regardless of that (not really bothered about that view to be honest though I can understand how annoying that would be if you liked it), my main concern still isn’t really assuaged by what I’m hearing. >_<

          Namely, I don't care about 'realism' or 'authenticity' as such, no offence to anyone, but there are tonnes of games like that already. What I want is a return to the gameplay of GRID, the original. I'm sure the omission of that view had a minor impact (though not as minor as 5% that's silly, more like 15-20% at least, I know more than a few people who loved that view), but I can categorically guarantee the main reason it's sales were poor was that awful gameplay. MAN IT WAS BAD. So bad in fact the demo prevented me from buying the game, which is saying something as it featured what was my favourite aspect of the first game (muscle car races).

          To wit, I purchased the first GRID on the STRENGTH of it's demo, that's after playing it for several hours straight before realising how in love with the handling I was and how very badly I needed the game.

          If I had to describe it, I'd say it was a perfect blend of fun, somewhat forgiving handling and perfect balance, with enough weight to feel somewhat realistic without being frustrating as all hell. Not too hard, not too easy, and so, SO satisfying. Especially the muscle cars, WOW. To this day no game (that isn't 100% arcade style) comes close to GRID. The muscle cars handle the way I've always dreamed they would handle! And isn't that the point? Not some nasty, unforgiving replication of the mundane real world, but to make dreams come true? Maybe I'm exaggerating, but for me that's what GRID was, a dream come true.

          GRID 2 was a travesty because they messed with the gameplay, period. There was then, and still is now, NO GAME that plays like GRID, and that blows donkey on so many levels, because it includes Codemasters own sequel. ARGHHHHH!!!!!

          And I say all this as a guy that normally hates all forms of realism in gaming outside of graphics (prefer Ridge Racer to Gran Turismo, Street Fighter to Fight Night etc.) It really changed my world and proved to me that semi-realistic gaming CAN work if done right. And it was PERFECT (well, except my favourite part of the game was the second smallest -_-).

          That, for me, was the most arrogant thing of all. They thought they could ruin that handling and people would just buy it, figuratively and literally. Well, no codies, your gameplay changes SUCKED, I just hope they give us the sequel I actually want. More tracks (real and imagined, though I prefer San Fran, Derby and Mountain range style trakcs), more cars (I want every damn muscle car you can give me Codemasters, MAKE IT HAPPEN I WANT MY FIRE-AM!!!!!) and massively expanded muscle car and derby sections.

          Besides that, I don't care. I like the new shiny graphics, but honestly I'm not even fussed by that. It's ironic, but I almost WISH they had done a 'lazy' sequel (though what I'm describing isn't lazy at all), as at least the gameplay would have been left alone.

          But I digress, I'll just have to wait and see. Here's hoping the gameplay from the first godly game returns. Next-gen, last-gen, I could give a Donut (GRID one reference :P), just give me back my awesome GRID 1 era gameplay you gits!!!!! *waves fist*

          • Dede1973

            TL; DR :(

  • AdamBoy64

    Probably don’t have the resouces to put into a next-gen title as of yet.
    Either way, current gen has a good install base – I think it’ll go well.