Lollipop Chainsaw global sales top one million
posted on 03.07.14 at 01:28 AM EDT by (@salromano)
Grasshopper celebrating with Japanese download sale.

Lollipop Chainsaw

Worldwide sales for Lollipop Chainsaw have topped one million, Grasshopper Manufacture announced.

To celebrate, Grasshopper is discounting the download versions of each game in Japan from 3,000 yen on PlayStation 3 and 2,800 yen on Xbox 360 to 1,000 yen across both platforms. The discounted price will go into effect on March 20 for PlayStation 3 and April 1 on Xbox 360. Both will run through April 30.

Lollipop Chainsaw launched worldwide in June 2012.

Save $3 with the coupon code "GEMATSU"
  • ヴァルラシュ

    This is about worldwide sales but only Japan gets the discount, makes sense

    • Unretributed

      Right? Why give the discount to the people that don’t even buy their games as much as everywhere else.

      • DrForbidden

        The discount is meant precisely to encourage sales where they were low. Why would they give discounts in places where sales were already highest and where many people have already bought and played the game?

        • Unretributed

          Obviously because that’s where the interest is.

          • almostautumn

            Nail on the head.

            Just because a game is successful somewhere doesn’t mean it has scoured the entire market yet. All it means is that it has hit a cultural market solidly and that there’s, statistically speaking, still several thousand consumers who *should be* also enthralled/captivated by the game, but perhaps missed the initial press or were too budget-savvy or whatever.
            Think of it as CoD games. How many people didn’t get into the games until Modern Warfare, or Black Ops, or maybe the recent Ghost? Neglecting a marketed game and/or series doesn’t mean someone is nullifed as a consumer: this is an entertainment market, and at any time will a genre or style become suddenly engrossing for someone. There’s always an untapped market potential: companies just need to figure out the appropriate angle to sell to them.

          • DrForbidden

            If the consumers in those areas are already interested, they’d be more willing to buy the game even without discounts.

            Conversely, it’s consumers in places where the interest is low that require incentives such as discounts before they are willing to buy.

            That’s common sense.

            • Unretributed

              Go read almostautmn’s post.

              That’s common sense.

      • bloodiOS

        You must realize that the discount is exclusive to the digital version, which was never offered to the West. The game is pretty cheap right now anyway:

    • bloodiOS

      Given that the digital version isn’t available in the West, it definitely makes perfect sense.

  • JonathanisPrimus

    Is this the first GH title to hit 1 million?

  • Bob Obb

    Lollipop Chainsaw 2 here we go

    • TetsuyaHikari

      I wouldn’t mind.

      Boing boing~

  • Pyrofrost

    I give big congrats to GH on this. I bought and played the game myself, and I absolutely loved it. Hopefully this means we could possibly be seeing a second entry in the future ^_^

  • bloodiOS

    Bravo! I’m glad to have been able to contribute.

  • XypherCode

    Jessica Nigri’s influence obviously. XD

    • TetsuyaHikari

      Doubtful. She played a role in being the mascot for Juliet, but yeah… When I was checking 2ch while playing the game, it seems Japanese regard her as 3DPD and laughs when she attempts to speak Japanese, lol. I was already laughing when I first heard her try to speak it since you can tell her dialect is horrible, but it’s just even more funny that a lot of them feel the same way, heh.

      She did hold up an early copy on her Facebook page and told people to go buy it because she thought it was awesome, but I don’t really think it carried as much weight as you think. There were plenty of people just not interested in the game and no amount of tits or ass could change that… Same goes with her promotions for Killer is Dead.

  • Dick Mountainjoy

    I thought this was his worse game, by far.

    Kinda disappointing.

  • new_tradition

    Whoa, this game came out less than 2 years ago. 1 million sales is pretty decent.

  • DamageCity

    Time for a sequel!

  • TrueDefault

    Nice!! It’s such an overlooked title.

    • Gigus

      Can’t disagree with you there.

    • almostautumn

      …except one million people bought it :P

  • blank059

    I think this is the first Suda51 game to reach a million.

  • Forty

    Awesome, one of my favourite games in the past couple years. Hopefully this means Grasshopper don’t let up on the action games. Really looking forward to Lily Bergamo too.

  • Rafael Martines

    Cool, I really liked this game :D Juliet S2

  • PrinceHeir

    Congrats to Suda51 and Grasshoper Manufacturer!!

    I hope they put the preorder costume DLCs on the PSN store!!

    wtf the pre order DLC is on disk, but needs to code to unlock them? BS!

    I missed the Goth Girl DLC(exclusive from Best Buy and not Gamestop) 2 years ago T___T

    This makes me want to replay the game once more!

  • tokyobassist

    The first Suda 51 game that was a complete kick in the nuts for me. I really didn’t like this game or Killer Is Dead that much. I don’t think Suda is capable of making anything remotely close to Killer 7 or No More Heroes again.

    • TetsuyaHikari

      Well, the thing about Suda 51 is that he’s a wild card. He’s hit-and-miss with a lot of people, so you could very well be right, but… He could also release something just as good or even better. I don’t think anybody, even himself, understands what goes on in his head, lol.

    • z_merquise

      Last game where Suda was credited as “Game Desiner” and “Game Director” was No More Heroes 1.

      Nowadays, his role is more on just creating story and concept for a game. He’s even hardly involved with Lollipop Chainsaw as the story/dialogue is more from movie writer/director James Gunn.

      • tokyobassist

        He needs a great game designer by his side. Somebody that will try their best to bring his story into something fun and highly playable. I feel like Shinji Mikami worked with him well on Killer 7 and Shadows of the Damned.

  • karmacoma

    It took this long to hit one million? Wasn’t this their most successful game to date, as well? Man, I love Grasshopper, but I really wonder how they manage to stay in business.

    Anyway, can’t wait for Lily Bergamo. ;p

    • Pyrofrost

      Their games carry a far lighter budget than the work from the big guys (SE, Capcom, Konami, BandaiNamco, and SEGA).

      Along with a much lower budget, they also ship in much lower volumes. That’s how smaller studios like Grasshopper are able to stay in business, proper resource management.

    • almostautumn

      Grasshopper maintain their independent projects with commercial. They do licensed anime, and co-development, games to make up for their failures, such as Samurai Champloo (PS2), Neon Genesis Evangelion (PSP). For co-development they did Fatal Frame 4 (Wii) and some GBA Shining games.
      I’d also say it’s safe to assume that Diabolical Pitch was a contract deal with Microsoft, seeing as they’ve never moved to motion controls on a too authentic level. NMH is arguable as it’s so very light on motion-controls, and the fact that it was the most successful system at the time. And don’t get me wrong: alike Grasshopper’s other stuff Diabolical Pitch is a crazily unique game with all that surreal/symbol-philosophy goodness, but it is also, at the same time, extremely simple, and distinctly a Kinect-Exclusive cash-cow for the desperate sort that bought the thing.

  • Gilgamesh2025

    Congrats, Grasshopper! :)